• DocumentCode
    1484350
  • Title

    Optimal memory organization for scalable texture codecs in MPEG-4

  • Author

    Lafruit, Gauthier ; Nachtergaele, Lode ; Bormans, Jan ; Engels, Marc ; Bolsens, Ivo

  • Author_Institution
    Inter-Univ. Microelectron. Center, Leuven, Belgium
  • Volume
    9
  • Issue
    2
  • fYear
    1999
  • fDate
    3/1/1999 12:00:00 AM
  • Firstpage
    218
  • Lastpage
    243
  • Abstract
    This paper addresses the problem of minimizing memory size and memory accesses in multiresolution texture coding architectures for discrete cosine transform (DCT) and wavelet-based schemes used, for example, in virtual-world walk-throughs or facial animation scenes of an MPEG-4 system. The problem of minimizing the memory cost is important since memory accesses, memory bandwidth limitations, and in general the correct handling of the data flows have become the true critical issues in designing high-speed and low-power video-processing architectures and in efficiently using multimedia processors. For instance, the straightforward implementation of a multiresolution texture codec typically needs an extra memory buffer of the same size as the image to be encoded/decoded. We propose a new calculation schedule that reduces this buffer memory size with up to two orders of magnitude, while still ensuring a number of external (off-chip) memory accesses that is very close to the theoretical minimum. The analysis is generic and is therefore useful for both wavelet and multiresolution DCT codecs
  • Keywords
    buffer storage; code standards; discrete cosine transforms; file organisation; image resolution; image texture; optimisation; telecommunication standards; transform coding; video codecs; wavelet transforms; DCT; MPEG-4; buffer memory size reduction; data flows; discrete cosine transform; facial animation scenes; high-speed architecture; low-power architecture; memory accesses; memory bandwidth limitations; memory cost; multimedia processors; multiresolution DCT codec; multiresolution texture codec; multiresolution texture coding architecture; optimal memory organization; scalable texture codecs; video-processing architecture; virtual-world walk-throughs; wavelet codec; wavelet-based schemes; Bandwidth; Codecs; Costs; Decoding; Discrete cosine transforms; Discrete wavelet transforms; Facial animation; Image resolution; Layout; MPEG 4 Standard;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/76.752091
  • Filename
    752091