• DocumentCode
    148440
  • Title

    Serious games as edX MOOC activities

  • Author

    Freire, Manuel ; del Blanco, Angel ; Fernandez-Manjon, Baltasar

  • Author_Institution
    Fac. de Inf., Univ. Complutense de Madrid, Madrid, Spain
  • fYear
    2014
  • fDate
    3-5 April 2014
  • Firstpage
    867
  • Lastpage
    871
  • Abstract
    Massive Online Open Courses are in the process of radically changing the use of technology in education, as measured both by the number of enrolled students and the level of academic excellence of the institutions that are driving their adoption. Typically, online learning management systems have relied on simple questionnaires for feedback and evaluation. On the other hand, MOOC platforms such as EDX have, from the onset, provided a great flexibility in this regard, providing peer grading and several examples of highly interactive activities such as hands-on simulations. This paper explores the integration of serious games as a new type of MOOC activity, providing increased engagement and a valuable source of learning analytics. The inclusion of serious games has implications for both courses and games. Due to the diversity of existing serious game and MOOC platforms, we focus on the specific case of integrating EADVENTURE games into EDX.
  • Keywords
    educational courses; educational institutions; learning management systems; serious games (computing); EADVENTURE games; EDX MOOC activities; education; hands-on simulations; institutions; massive online open courses; online learning management systems; peer grading; serious games; Conferences; Cultural differences; Electronic learning; Engineering education; Games; Least squares approximations; MOOCs; e-learning; learning analytics; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2014 IEEE
  • Conference_Location
    Istanbul
  • Type

    conf

  • DOI
    10.1109/EDUCON.2014.6826198
  • Filename
    6826198