• DocumentCode
    14861
  • Title

    Bayesian Quadratic Network Game Filters

  • Author

    Eksin, Ceyhun ; Molavi, Pooya ; Ribeiro, Alejandro ; Jadbabaie, A.

  • Author_Institution
    Dept. of Electr. & Syst. Eng., Univ. of Pennsylvania, Philadelphia, PA, USA
  • Volume
    62
  • Issue
    9
  • fYear
    2014
  • fDate
    1-May-14
  • Firstpage
    2250
  • Lastpage
    2264
  • Abstract
    A repeated network game where agents have quadratic utilities that depend on information externalities-an unknown underlying state-as well as payoff externalities-the actions of all other agents in the network-is considered. Agents play Bayesian Nash Equilibrium strategies with respect to their beliefs on the state of the world and the actions of all other nodes in the network. These beliefs are refined over subsequent stages based on the observed actions of neighboring peers. This paper introduces the Quadratic Network Game (QNG) filter that agents can run locally to update their beliefs, select corresponding optimal actions, and eventually learn a sufficient statistic of the network´s state. The QNG filter is demonstrated on a Cournot market competition game and a coordination game to implement navigation of an autonomous team.
  • Keywords
    Bayes methods; filtering theory; game theory; Bayesian Nash equilibrium strategies; Bayesian quadratic network game filters; Cournot market competition game; QNG filter; coordination game; repeated network game; Bayes methods; Biological system modeling; Games; History; Mathematical model; Peer-to-peer computing; Vectors; Repeated Bayesian games; learning in networks; linear quadratic Gaussian games;
  • fLanguage
    English
  • Journal_Title
    Signal Processing, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1053-587X
  • Type

    jour

  • DOI
    10.1109/TSP.2014.2309073
  • Filename
    6750770