DocumentCode
1490280
Title
Uniform Hardness Perception in 6-DOF Haptic Rendering
Author
Zhou, Jilin ; Malric, François ; Petriu, Emil M. ; Georganas, Nicolas D.
Author_Institution
DISCOVER Lab., Univ. of Ottawa, Ottawa, ON, Canada
Volume
60
Issue
1
fYear
2011
Firstpage
214
Lastpage
225
Abstract
In this paper, we study the influence of a haptic interface´s effective mass and viscous damping on the hardness perception of simulated virtual objects in six-degree-of-freedom (6-DOF) haptic rendering. It is found that induced forces from these physical parameters affect the perceived hardness nonuniformly as users tap virtual objects with different parts of the tool. Fundamentally, the distinct hardness perception is caused by the discrepancy between the user´s holding point and the active end of the device. A stick-on-ball application was used for comparisons of three proposed compensation methods. A total of six stiffness intensities in the range of 0.1-0.6 N/m at a step of 0.1 were randomly presented to a total of ten test subjects. Experimental results show both the need for compensation and the effectiveness of the proposed methods.
Keywords
damping; elasticity; haptic interfaces; hardness; rendering (computer graphics); 6-DOF haptic rendering; haptic interface; hardness perception; mass damping; stiffness intensities; viscous damping; Damping; Effective mass; Force feedback; Haptic interfaces; Imaging phantoms; Rendering (computer graphics); Telerobotics; Testing; Torque; Virtual reality; Collision point; effective mass; hardness perception; holding point; six-degree-of-freedom (6-DOF) haptic rendering; viscous damping;
fLanguage
English
Journal_Title
Instrumentation and Measurement, IEEE Transactions on
Publisher
ieee
ISSN
0018-9456
Type
jour
DOI
10.1109/TIM.2010.2047589
Filename
5464319
Link To Document