• DocumentCode
    1490280
  • Title

    Uniform Hardness Perception in 6-DOF Haptic Rendering

  • Author

    Zhou, Jilin ; Malric, François ; Petriu, Emil M. ; Georganas, Nicolas D.

  • Author_Institution
    DISCOVER Lab., Univ. of Ottawa, Ottawa, ON, Canada
  • Volume
    60
  • Issue
    1
  • fYear
    2011
  • Firstpage
    214
  • Lastpage
    225
  • Abstract
    In this paper, we study the influence of a haptic interface´s effective mass and viscous damping on the hardness perception of simulated virtual objects in six-degree-of-freedom (6-DOF) haptic rendering. It is found that induced forces from these physical parameters affect the perceived hardness nonuniformly as users tap virtual objects with different parts of the tool. Fundamentally, the distinct hardness perception is caused by the discrepancy between the user´s holding point and the active end of the device. A stick-on-ball application was used for comparisons of three proposed compensation methods. A total of six stiffness intensities in the range of 0.1-0.6 N/m at a step of 0.1 were randomly presented to a total of ten test subjects. Experimental results show both the need for compensation and the effectiveness of the proposed methods.
  • Keywords
    damping; elasticity; haptic interfaces; hardness; rendering (computer graphics); 6-DOF haptic rendering; haptic interface; hardness perception; mass damping; stiffness intensities; viscous damping; Damping; Effective mass; Force feedback; Haptic interfaces; Imaging phantoms; Rendering (computer graphics); Telerobotics; Testing; Torque; Virtual reality; Collision point; effective mass; hardness perception; holding point; six-degree-of-freedom (6-DOF) haptic rendering; viscous damping;
  • fLanguage
    English
  • Journal_Title
    Instrumentation and Measurement, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9456
  • Type

    jour

  • DOI
    10.1109/TIM.2010.2047589
  • Filename
    5464319