DocumentCode :
149122
Title :
CG-TMO: A local tone mapping for computer graphics generated content
Author :
Banterle, Francesco ; Artusi, Alessandro ; Banterle, Paolo Francesco ; Scopigno, Roberto
Author_Institution :
Visual Comput. Lab., ISTI, Pisa, Italy
fYear :
2014
fDate :
1-5 Sept. 2014
Firstpage :
1602
Lastpage :
1606
Abstract :
Physically based renderers produce high quality images with high dynamic range (HDR) values. Therefore, these images need to be tone mapped in order to be displayed on low dynamic range (LDR) displays. A typical approach is to blindly apply tone mapping operators without taking advantage of the extra information that comes for free from the modeling process for creating a 3D scene. In this paper, we propose a novel pipeline for tone mapping high dynamic range (HDR) images which are generated using physically based renderers. Our work exploits information of a 3D scene, such as geometry, materials, luminaries, etc. This allows to limit the assumptions that are typically made during the tone mapping step. As consequence of this, we will show improvements in term of quality while keeping the entire process straightforward.
Keywords :
natural scenes; rendering (computer graphics); 3D scene information; CG-TMO; HDR images; LDR displays; computer graphics generated content; high-dynamic range values; high-quality images; local tone mapping; low-dynamic range displays; physically based renderers; Dynamic range; Light sources; Pipelines; Real-time systems; Rendering (computer graphics); Three-dimensional displays; Computer Graphics; High Dynamic Range Imaging; Interactive; Physically Based Rendering; Real-Time applications; Tone Mapping; Tone Mapping Operator; Virtual Environments;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing Conference (EUSIPCO), 2014 Proceedings of the 22nd European
Conference_Location :
Lisbon
Type :
conf
Filename :
6952580
Link To Document :
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