• DocumentCode
    149129
  • Title

    Real-time video based lighting using GPU raytracing

  • Author

    Kronander, Joel ; Dahlin, Johan ; Jonsson, Daniel ; Kok, Manon ; Schon, Thomas ; Unger, Jonas

  • Author_Institution
    Dept. of Sci. & Technol., Linkoping Univ., Linkoping, Sweden
  • fYear
    2014
  • fDate
    1-5 Sept. 2014
  • Firstpage
    1627
  • Lastpage
    1631
  • Abstract
    The recent introduction of high dynamic range (HDR) video cameras has enabled the development of image based lighting techniques for rendering virtual objects illuminated with temporally varying real world illumination. A key challenge in this context is that rendering realistic objects illuminated with video environment maps is computationally demanding. In this work, we present a GPU based rendering system based on the NVIDIA OptiX [1] framework, enabling real time raytracing of scenes illuminated with video environment maps. For this purpose, we explore and compare several Monte Carlo sampling approaches, including bidirectional importance sampling, multiple importance sampling and sequential Monte Carlo samplers. While previous work have focused on synthetic data and overly simple environment map sequences, we have collected a set of real world dynamic environment map sequences using a state-of-art HDR video camera for evaluation and comparisons. Based on the result we show that in contrast to CPU renderers, for a GPU implementation multiple importance sampling and bidirectional importance sampling provide better results than sequential Monte Carlo samplers in terms of flexibility, computational efficiency and robustness.
  • Keywords
    Monte Carlo methods; graphics processing units; lighting; ray tracing; video cameras; GPU ray tracing; HDR; NVIDIA OptiX framework; bidirectional importance sampling; environment map sequences; high dynamic range; image based lighting; multiple importance sampling; real-time video based lighting; sequential Monte Carlo samplers; synthetic data; video cameras; video environment maps; virtual object rendering; Cameras; Graphics processing units; Lighting; Monte Carlo methods; Probes; Rendering (computer graphics); Streaming media; HDR Video; Image Based Lighting; Video Based Lighting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing Conference (EUSIPCO), 2014 Proceedings of the 22nd European
  • Conference_Location
    Lisbon
  • Type

    conf

  • Filename
    6952585