Title :
A dead-reckoning technique for streaming virtual human animation
Author :
Capin, Tolga K. ; Esmerado, Joaquim ; Thalmann, Daniel
Author_Institution :
Comput Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
fDate :
4/1/1999 12:00:00 AM
Abstract :
In networked virtual environments (NVEs), users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a new complexity in the representation and streaming of animations, especially when the number of participants in the simulation increases. This requires real-time algorithms to decrease the networking overhead. The dead-reckoning technique is a way to reduce the required bit rate, and has been used for simple nonarticulated objects in popular NVE systems. We introduce a dead-reckoning technique for articulated virtual human figures, based on the MPEG-4 body animation specification, using Kalman filtering
Keywords :
Kalman filters; computer animation; filtering theory; image representation; video coding; virtual reality; Kalman filtering; MPEG-4 body animation specification; animation representation; articulated structure; articulated virtual human figures; dead-reckoning technique; networked virtual environments; networking overhead reduction; nonarticulated objects; real-time algorithms; simulation; video coding; virtual embodiments; virtual human animation streaming; Bit rate; Dead reckoning; Facial animation; Filtering; Graphics; Humans; Joints; Kalman filters; MPEG 4 Standard; Virtual environment;
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on