• DocumentCode
    1494189
  • Title

    Creating a multiuser 3-D virtual environment

  • Author

    Leung, Wing Ho ; Chen, Tsuhan

  • Volume
    18
  • Issue
    3
  • fYear
    2001
  • fDate
    5/1/2001 12:00:00 AM
  • Firstpage
    9
  • Lastpage
    16
  • Abstract
    For many years online text chat software such as ICQ has been used as a means of multiuser interaction. As higher bandwidth is available, multipoint videoconferencing systems such as NetMeeting or CUseeMe that allow people from different geographical locations to see and talk to each other are becoming popular. However, these videoconferencing systems lack the sense of immersion because each participant sees other participants in separate windows, and it is often difficult to tell who is talking to whom. Based on user study, Argyle and Dean (1965) suggested that during face-to-face communication people vary physical proximity, eye contact, and other behaviors to optimize an overall level of intimacy. In addition, Tang and Isaacs (1993) found that gaze awareness is important because participants can use the visual cue to determine when another participant is paying attention to them. These studies suggest that a more immersive way of multiuser communication is to connect the users in a three-dimensional (3-D) virtual environment so that users feel that they are communicating face to face. Moving from a text-based chat room environment to a 3-D environment creates new challenges in several areas such as computer animation, signal processing, and computer vision. We introduce immersive interactive technologies used in multiuser 3-D virtual environments. We also survey existing systems
  • Keywords
    computer animation; computer vision; multi-access systems; teleconferencing; virtual reality; 3-D virtual environments; 3D virtual environment; CUseeMe; ICQ; NetMeeting; bandwidth; behavior; computer animation; computer vision; eye contact; immersive interactive technologies; multipoint videoconferencing systems; multiuser 3D virtual environment; multiuser communication; multiuser interaction; online text chat software; signal processing; text-based chat room environment; videoconferencing systems; visual cue; Avatars; Computer graphics; Face detection; Facial animation; Rendering (computer graphics); Space technology; Streaming media; Teleconferencing; User interfaces; Virtual environment;
  • fLanguage
    English
  • Journal_Title
    Signal Processing Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    1053-5888
  • Type

    jour

  • DOI
    10.1109/79.924884
  • Filename
    924884