DocumentCode
1498540
Title
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man
Author
Samothrakis, Spyridon ; Robles, David ; Lucas, Simon
Author_Institution
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
Volume
3
Issue
2
fYear
2011
fDate
6/1/2011 12:00:00 AM
Firstpage
142
Lastpage
154
Abstract
We present an application of Monte Carlo tree search (MCTS) for the game of Ms Pac-Man. Contrary to most applications of MCTS to date, Ms Pac-Man requires almost real-time decision making and does not have a natural end state. We approached the problem by performing Monte Carlo tree searches on a five player maxn tree representation of the game with limited tree search depth. We performed a number of experiments using both the MCTS game agents (for pacman and ghosts) and agents used in previous work (for ghosts). Performance-wise, our approach gets excellent scores, outperforming previous non-MCTS opponent approaches to the game by up to two orders of magnitude.
Keywords
Monte Carlo methods; computer games; decision making; real-time systems; software agents; trees (mathematics); Ms Pac-Man; game agents; max-n Monte Carlo tree search; real-time decision making; tree representation; Approximation methods; Artificial intelligence; Artificial neural networks; Computational intelligence; Computers; Games; Markov processes; Max-n; Monte Carlo; Monte Carlo tree search (MCTS); Pac-Man;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2011.2144597
Filename
5752830
Link To Document