DocumentCode
1500836
Title
Advanced Graphics Technology
Author
Kasik, D.J.
Volume
31
Issue
3
fYear
2011
Firstpage
96
Lastpage
96
Abstract
As computing becomes more mobile, there´s an increased need to develop more ad vanced input tools and methods. Screens are smaller, cameras are more ubiquitous, and touch technology is everywhere. Yet entering text, choosing graphics entities, performing drag-and drop, and so on are still difficult. This month´s column describes new input modalities that add more options to researchers´ arsenals. Much of the technology I describe contains approaches first tried in desktop configurations. Mobility has ac celerated the pace of adoption and adds even more demands in terms of responsiveness, flexibility, and adaptability to an individuals.
Keywords
computer graphics; mobile computing; drag and drop; graphics entities; mobile computing; Cameras; Computers; Image color analysis; Machine learning; Prototypes; Three dimensional displays; Fraunhofer FIT; Hasso Plattner Institute; MIT Artificial Intelligence Lab; MIT Media Lab; Patrick Baudisch; Robert Wang; SixthSense; Skinput; computer graphics; gesture recognition; graphics and multimedia; graphics technology;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2011.35
Filename
5754300
Link To Document