DocumentCode
1502025
Title
Sensory-augmented computing: wearing the museum´s guide
Author
Schiele, Bernt ; Jebara, Tony ; Oliver, Nuria
Author_Institution
Eidgenossische Tech. Hochschule, Zurich, Switzerland
Volume
21
Issue
3
fYear
2001
Firstpage
44
Lastpage
52
Abstract
Personal computers have not lived up to their name. Most machines sit on a desk and interact with users for only a small fraction of the day. Notebook computers have become smaller and faster, enabling mobility but the same staid user paradigm persists. Typically you must stop everything you´re doing, use both hands, and give the computer your full attention. Wearable computing is poised to shatter our preconceptions of how we should use a computer. A personal computer should be worn like eyeglasses or clothing and continuously interact with the user on the basis of context. With heads-up (head-mounted) displays, unobtrusive input devices, personal wireless local area networks, and a host of other context-sensing and communication tools, wearable computers may act as intelligent assistants. It is argued that a wearable computing device that perceives its surroundings and presents multimedia information through a heads-up display can behave like an intelligent assistant to fulfill the promise of personal computing
Keywords
laptop computers; notebook computers; social aspects of automation; communication tools; heads-up display; intelligent assistant; intelligent assistants; multimedia information; notebook computers; personal computers; personal computing; personal wireless local area networks; sensory-augmented computing; unobtrusive input devices; wearable computing; Biomedical monitoring; Cameras; Clothing; Computer displays; Context; Intelligent sensors; Microcomputers; Two dimensional displays; Wearable computers; Wireless LAN;
fLanguage
English
Journal_Title
Micro, IEEE
Publisher
ieee
ISSN
0272-1732
Type
jour
DOI
10.1109/40.928764
Filename
928764
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