Title :
Virtual recovery of excavated relics
Author :
Zheng, Jiang Yu ; Li Zhang, Zhong
Author_Institution :
Kyushu Inst. of Technol., Fukuoka, Japan
Abstract :
Bringing computer graphics and virtual reality technologies to traditional archaeology raises surprising possibilities. First, it permits exploring, assembling, and visualizing relics without disturbing their physical location or damaging specimens. Second, it brings a “what if” scenario to the task of reassembling fragments, which would otherwise involve applying permanent adhesives, rendering mistakes irrevocable. Virtual recovery affords an opportunity to previsualize alternatives and to repeat processes, reducing the possibility for such errors and adding new flexibility. Third, virtual artifacts can be shared across a network and/or delivered in the context of multimedia presentations. Although clearly no substitute for the painstaking process of uncovering and working with originals, recovering “virtual relics” facilitates a different type of examination-one that complements traditional recovery and presentation techniques
Keywords :
archaeology; data visualisation; user interfaces; virtual reality; computer graphics; excavated relics; multimedia presentations; permanent adhesives; physical location; presentation techniques; relic visualization; traditional archaeology; virtual artifacts; virtual reality technologies; virtual recovery; virtual relics; what if scenario; Assembly; Digital cameras; Displays; Earth; High-resolution imaging; Laser modes; Shape measurement; Surface emitting lasers; Surface texture; Virtual reality;
Journal_Title :
Computer Graphics and Applications, IEEE