• DocumentCode
    1503083
  • Title

    Evolving Coordination for Real-Time Strategy Games

  • Author

    Keaveney, David ; O´Riordan, Colm

  • Author_Institution
    Dept. of Inf. Technol., Nat. Univ. of Ireland, Galway, Ireland
  • Volume
    3
  • Issue
    2
  • fYear
    2011
  • fDate
    6/1/2011 12:00:00 AM
  • Firstpage
    155
  • Lastpage
    167
  • Abstract
    The aim of this work is to show that evolutionary computation techniques (genetic programming in this case) can be used to evolve coordination in real-time strategy games. An abstract real-time strategy game is used for our experiments, similar to a board game but with many of the properties that define real-time strategy games. We develop an automated player that uses a progressive refinement planning technique when determining its next immediate turn in our abstract real-time strategy game. We describe two types of coordination which we believe are important in the game and then define measurements for both. We perform twenty coevolutionary runs for our automated player and then analyze the history of each run with respect to the success of the solutions found and their level of coordination. We wish to show that as the evolutionary process progresses both the quality and the level of coordination in the solutions found increases.
  • Keywords
    computer games; evolutionary computation; abstract real-time strategy game; automated player; board game; evolutionary computation; genetic programming; progressive refinement planning; real-time strategy games; Evolutionary computation; Games; Genetic programming; Manganese; Multiagent systems; Planning; Real time systems; Coordination; genetic programming; real-time strategy;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2011.2146783
  • Filename
    5755185