DocumentCode
1503083
Title
Evolving Coordination for Real-Time Strategy Games
Author
Keaveney, David ; O´Riordan, Colm
Author_Institution
Dept. of Inf. Technol., Nat. Univ. of Ireland, Galway, Ireland
Volume
3
Issue
2
fYear
2011
fDate
6/1/2011 12:00:00 AM
Firstpage
155
Lastpage
167
Abstract
The aim of this work is to show that evolutionary computation techniques (genetic programming in this case) can be used to evolve coordination in real-time strategy games. An abstract real-time strategy game is used for our experiments, similar to a board game but with many of the properties that define real-time strategy games. We develop an automated player that uses a progressive refinement planning technique when determining its next immediate turn in our abstract real-time strategy game. We describe two types of coordination which we believe are important in the game and then define measurements for both. We perform twenty coevolutionary runs for our automated player and then analyze the history of each run with respect to the success of the solutions found and their level of coordination. We wish to show that as the evolutionary process progresses both the quality and the level of coordination in the solutions found increases.
Keywords
computer games; evolutionary computation; abstract real-time strategy game; automated player; board game; evolutionary computation; genetic programming; progressive refinement planning; real-time strategy games; Evolutionary computation; Games; Genetic programming; Manganese; Multiagent systems; Planning; Real time systems; Coordination; genetic programming; real-time strategy;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2011.2146783
Filename
5755185
Link To Document