DocumentCode :
1504354
Title :
Microsoft Kinect Sensor and Its Effect
Author :
Zhang, Zhengyou
Author_Institution :
Microsoft Research
Volume :
19
Issue :
2
fYear :
2012
Firstpage :
4
Lastpage :
10
Abstract :
Recent advances in 3D depth cameras such as Microsoft Kinect sensors (www.xbox.com/en-US/kinect) have created many opportunities for multimedia computing. The Kinect sensor lets the computer directly sense the third dimension (depth) of the players and the environment. It also understands when users talk, knows who they are when they walk up to it, and can interpret their movements and translate them into a format that developers can use to build new experiences. While the Kinect sensor incorporates several advanced sensing hardware, this article focuses on the vision aspect of the Kinect sensor and its impact beyond the gaming industry.
Keywords :
CMOS image sensors; computer vision; human computer interaction; infrared detectors; multimedia computing; optical projectors; 3D depth cameras; CMOS image sensor; IR projector; Kinect sensor vision aspect; Microsoft Kinect sensor; advanced sensing hardware; computer vision; gaming industry; infrared projector; multimedia computing; Cameras; Games; Sensors; Three dimensional displays; Video recording; Microsoft Kinect; computer vision; human-computer interaction; motion capture; multimedia;
fLanguage :
English
Journal_Title :
MultiMedia, IEEE
Publisher :
ieee
ISSN :
1070-986X
Type :
jour
DOI :
10.1109/MMUL.2012.24
Filename :
6190806
Link To Document :
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