• DocumentCode
    1505420
  • Title

    Natural Character Posing from a Large Motion Database

  • Author

    Xiaomao Wu ; Tournier, M. ; Reveret, L.

  • Volume
    31
  • Issue
    3
  • fYear
    2011
  • Firstpage
    69
  • Lastpage
    77
  • Abstract
    An interactive inverse kinematics approach robustly generates natural poses in a large human-reachable space. It employs adaptive kd clustering to select a representative frame set from a large motion database and employs sparse approximation to accelerate training and posing. Model training is required only once. IK algorithms are fundamental in computer animation. However, designing energy functions that can generate natural poses for traditional IK algorithms is difficult. Style-based IK solves this problem by learning a prior model from motions. However, it might fail to generate natural poses when the desired poses differ considerably from the limited training poses. As we´ve shown, NAT-IK overcomes these limitations. It can relieve animators from time-consuming, back-and-forth, IK-pose adjustment. So, it´s useful in automated applications such as games and virtual worlds, v*
  • Keywords
    computer animation; pattern clustering; visual databases; adaptive kd clustering; computer animation; interactive inverse kinematics approach; large motion database; natural character posing; sparse approximation; Animation; Approximation algorithms; Computer graphics; Databases; Kinematics; Motion control; Motion planning; Packaging; Robustness; 3D graphics and realism; animation; artificial intelligence; computer graphics; graphics and multimedia; kinematics and dynamics; probabilistic algorithms; robotics;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.111
  • Filename
    5291684