DocumentCode
1505420
Title
Natural Character Posing from a Large Motion Database
Author
Xiaomao Wu ; Tournier, M. ; Reveret, L.
Volume
31
Issue
3
fYear
2011
Firstpage
69
Lastpage
77
Abstract
An interactive inverse kinematics approach robustly generates natural poses in a large human-reachable space. It employs adaptive kd clustering to select a representative frame set from a large motion database and employs sparse approximation to accelerate training and posing. Model training is required only once. IK algorithms are fundamental in computer animation. However, designing energy functions that can generate natural poses for traditional IK algorithms is difficult. Style-based IK solves this problem by learning a prior model from motions. However, it might fail to generate natural poses when the desired poses differ considerably from the limited training poses. As we´ve shown, NAT-IK overcomes these limitations. It can relieve animators from time-consuming, back-and-forth, IK-pose adjustment. So, it´s useful in automated applications such as games and virtual worlds, v*
Keywords
computer animation; pattern clustering; visual databases; adaptive kd clustering; computer animation; interactive inverse kinematics approach; large motion database; natural character posing; sparse approximation; Animation; Approximation algorithms; Computer graphics; Databases; Kinematics; Motion control; Motion planning; Packaging; Robustness; 3D graphics and realism; animation; artificial intelligence; computer graphics; graphics and multimedia; kinematics and dynamics; probabilistic algorithms; robotics;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2009.111
Filename
5291684
Link To Document