DocumentCode
1505514
Title
Search-Based Procedural Content Generation: A Taxonomy and Survey
Author
Togelius, Julian ; Yannakakis, Georgios N. ; Stanley, Kenneth O. ; Browne, Cameron
Author_Institution
IT Univ. of Copenhagen, Copenhagen, Denmark
Volume
3
Issue
3
fYear
2011
Firstpage
172
Lastpage
186
Abstract
The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games). The term search-based procedural content generation is proposed as the name for this emerging field, which at present is growing quickly. A taxonomy for procedural content generation is devised, centering on what kind of content is generated, how the content is represented and how the quality/fitness of the content is evaluated; search-based procedural content generation in particular is situated within this taxonomy. This article also contains a survey of all published papers known to the authors in which game content is generated through search or optimisation, and ends with an overview of important open research problems.
Keywords
computer graphics; evolutionary computation; search problems; evolutionary algorithm; metaheuristic search algorithm; search-based procedural content generation; Algorithm design and analysis; Buildings; Encoding; Evolutionary computation; Games; Optimization; Weapons; Computer graphics; design automation; evolutionary computation; genetic algorithms;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2011.2148116
Filename
5756645
Link To Document