• DocumentCode
    1505514
  • Title

    Search-Based Procedural Content Generation: A Taxonomy and Survey

  • Author

    Togelius, Julian ; Yannakakis, Georgios N. ; Stanley, Kenneth O. ; Browne, Cameron

  • Author_Institution
    IT Univ. of Copenhagen, Copenhagen, Denmark
  • Volume
    3
  • Issue
    3
  • fYear
    2011
  • Firstpage
    172
  • Lastpage
    186
  • Abstract
    The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games). The term search-based procedural content generation is proposed as the name for this emerging field, which at present is growing quickly. A taxonomy for procedural content generation is devised, centering on what kind of content is generated, how the content is represented and how the quality/fitness of the content is evaluated; search-based procedural content generation in particular is situated within this taxonomy. This article also contains a survey of all published papers known to the authors in which game content is generated through search or optimisation, and ends with an overview of important open research problems.
  • Keywords
    computer graphics; evolutionary computation; search problems; evolutionary algorithm; metaheuristic search algorithm; search-based procedural content generation; Algorithm design and analysis; Buildings; Encoding; Evolutionary computation; Games; Optimization; Weapons; Computer graphics; design automation; evolutionary computation; genetic algorithms;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2011.2148116
  • Filename
    5756645