DocumentCode :
1508197
Title :
The sound dimension
Author :
Anderson, David B. ; Casey, Michael A.
Author_Institution :
Mitsubishi Electric. Corp., MERL Res. Lab., Cambridge, MA, USA
Volume :
34
Issue :
3
fYear :
1997
fDate :
3/1/1997 12:00:00 AM
Firstpage :
46
Lastpage :
50
Abstract :
Although the spotlight of virtual reality research has been on providing views of simulated scenes and objects, some researchers have chosen to study how to fool other senses: hearing, touch, and even smell, into perceiving what is not there. They have good reason: the virtual environments that are best at stimulating multiple senses are also best at evoking a feeling of presence and immersion. Next to sight, hearing is the sense on which people rely the most. So sounds, too, can play an extremely critical role in a distributed virtual environment (DVE). The virtual reality (VR) experience is more satisfying when sound adds to or reinforces other DVE information. The paper discusses the variety of sound in VR systems and considers the selection of software and hardware for these uses of audio in DVE systems
Keywords :
acoustic signal processing; distributed processing; software selection; user interfaces; virtual reality; audio; distributed virtual environment; hardware selection; hearing; multiple senses; research; simulated scenes; smell; software selection; sound; touch; virtual reality; Acoustic noise; Acoustic testing; Ear; Feedback; Graphics; Microphones; Music; Rendering (computer graphics); Virtual environment; Virtual reality;
fLanguage :
English
Journal_Title :
Spectrum, IEEE
Publisher :
ieee
ISSN :
0018-9235
Type :
jour
DOI :
10.1109/6.576008
Filename :
576008
Link To Document :
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