DocumentCode
1508398
Title
Acquiring a radiance distribution to superimpose virtual objects onto a real scene
Author
Sato, Lmari ; Sato, Yoichi ; Ikeuchi, Katsushi
Author_Institution
Inst. of Ind. Sci., Tokyo Univ., Japan
Volume
5
Issue
1
fYear
1999
Firstpage
1
Lastpage
12
Abstract
This paper describes a new method for superimposing virtual objects with correct shadings onto an image of a real scene. Unlike the previously proposed methods, our method can measure a radiance distribution of a real scene automatically and use it for superimposing virtual objects appropriately onto a real scene. First, a geometric model of the scene is constructed from a pair of omnidirectional images by using an omnidirectional stereo algorithm. Then, radiance of the scene is computed from a sequence of omnidirectional images taken with different shutter speeds and mapped onto the constructed geometric model. The radiance distribution mapped onto the geometric model is used for rendering virtual objects superimposed onto the scene image. As a result, even for a complex radiance distribution, our method can superimpose virtual objects with convincing shadings and shadows cast onto the real scene. We successfully tested the proposed method by using real images to show its effectiveness
Keywords
augmented reality; brightness; computational geometry; image sequences; rendering (computer graphics); stereo image processing; augmented reality; computer vision; geometric model; image sequences; omnidirectional images; omnidirectional stereo algorithm; radiance distribution; real scene; rendering; shadows; shutter speeds; virtual objects; Augmented reality; Computer graphics; Computer vision; Geometry; Layout; Lighting; Rendering (computer graphics); Solid modeling; Stereo vision; Testing;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.764865
Filename
764865
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