Abstract :
The Olympic Games pose a special challenge for telecommunications since they should aim at two mutually contradicting targets. On one hand they should use mature, reliable, and well-known technology, while on the other hand they should exploit the latest achievements of technology. Furthermore, detailed planning should begin at least four years before the Games, given that the International Olympic Committee demands that technology should be fixed two years before the Games. In most cases in the past, it has been possible to predict an optimum point of equilibrium and to plan the use of a technology that would be new enough to be innovative, yet mature enough to be reliable. The 2004 Olympic Games is a different case because telecommunications technology is not only evolving at a fast pace but is also at a crossroads (i.e., circuit-based vs. IP-based networks). This last issue makes the challenge more difficult than ever to meet. The Hellenic Telecommunication Organization was named the exclusive provider of all telecommunications services of the Games. We present an analysis of this special challenge and our plans for handling it
Keywords :
entertainment; packet switching; sport; telecommunication network planning; telecommunication services; transport protocols; Athens 2004 Olympic Games; Hellenic Telecommunication Organization; IP-based networks; International Olympic Committee; access network; audio circuits; circuit-based networks; data circuits; mature technology; mobile telephony; reliable technology; telecommunications planning; telecommunications services; telecommunications technology; video circuits; Broadcasting; Circuits; Communication cables; Human computer interaction; Space technology; Synchronous digital hierarchy; Technology planning; Telecommunication network reliability; Telecommunication services; Telecommunication standards;