DocumentCode :
1510006
Title :
Perception of human motion with different geometric models
Author :
Hodgins, Jessica K. ; Brien, James F O ; Tumblin, Jack
Author_Institution :
Graphics, Visualization, & Usability Center, Georgia Inst. of Technol., Atlanta, GA, USA
Volume :
4
Issue :
4
fYear :
1998
Firstpage :
307
Lastpage :
316
Abstract :
Human figures have been animated using a variety of geometric models, including stick figures, polygonal models and NURBS-based models with muscles, flexible skin or clothing. This paper reports on experimental results indicating that a viewer´s perception of motion characteristics is affected by the geometric model used for rendering. Subjects were shown a series of paired motion sequences and asked if the two motions in each pair were the same or different. The motion sequences in each pair were rendered using the same geometric model. For the three types of motion variation tested, sensitivity scores indicate that subjects were better able to observe changes with the polygonal model than they were with the stick-figure model
Keywords :
computational geometry; computer animation; human factors; rendering (computer graphics); sensitivity; visual perception; NURBS-based models; biological motion stimuli; clothing; flexible skin; geometric models; human figure animation; human motion perception; light-dot display; motion variation; muscles; paired motion sequences; polygonal models; rendering; sensitivity scores; stick figures; viewer perception; Animation; Biological system modeling; Computer displays; Humans; Legged locomotion; Lifting equipment; Muscles; Shape; Solid modeling; Testing;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.765325
Filename :
765325
Link To Document :
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