DocumentCode
1510099
Title
Using a computer game to develop advanced AI
Author
Laird, John E.
Author_Institution
Michigan Univ., MI, USA
Volume
34
Issue
7
fYear
2001
fDate
7/1/2001 12:00:00 AM
Firstpage
70
Lastpage
75
Abstract
Building software agents that can survive in the harsh environment of a popular computer game (Quake II) provides fresh insight into the study of artificial intelligence (AI). Our Quakebot uses Soar-an engine for making and executing decisions-as its underlying AI engine for controlling a single player. We chose Soar as our AI engine because our real research goal is to understand and develop general integrated intelligent agents
Keywords
computer games; software agents; software packages; Quake II; Quakebot; Soar; artificial intelligence; computer game; decision execution; decision-making engine; general integrated intelligent agents; software agents; Artificial intelligence; Computational modeling; Computer graphics; Computer industry; Computer interfaces; Computer simulation; Games; Humans; Marketing and sales; Rendering (computer graphics);
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/2.933506
Filename
933506
Link To Document