• DocumentCode
    1510099
  • Title

    Using a computer game to develop advanced AI

  • Author

    Laird, John E.

  • Author_Institution
    Michigan Univ., MI, USA
  • Volume
    34
  • Issue
    7
  • fYear
    2001
  • fDate
    7/1/2001 12:00:00 AM
  • Firstpage
    70
  • Lastpage
    75
  • Abstract
    Building software agents that can survive in the harsh environment of a popular computer game (Quake II) provides fresh insight into the study of artificial intelligence (AI). Our Quakebot uses Soar-an engine for making and executing decisions-as its underlying AI engine for controlling a single player. We chose Soar as our AI engine because our real research goal is to understand and develop general integrated intelligent agents
  • Keywords
    computer games; software agents; software packages; Quake II; Quakebot; Soar; artificial intelligence; computer game; decision execution; decision-making engine; general integrated intelligent agents; software agents; Artificial intelligence; Computational modeling; Computer graphics; Computer industry; Computer interfaces; Computer simulation; Games; Humans; Marketing and sales; Rendering (computer graphics);
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/2.933506
  • Filename
    933506