DocumentCode :
1510099
Title :
Using a computer game to develop advanced AI
Author :
Laird, John E.
Author_Institution :
Michigan Univ., MI, USA
Volume :
34
Issue :
7
fYear :
2001
fDate :
7/1/2001 12:00:00 AM
Firstpage :
70
Lastpage :
75
Abstract :
Building software agents that can survive in the harsh environment of a popular computer game (Quake II) provides fresh insight into the study of artificial intelligence (AI). Our Quakebot uses Soar-an engine for making and executing decisions-as its underlying AI engine for controlling a single player. We chose Soar as our AI engine because our real research goal is to understand and develop general integrated intelligent agents
Keywords :
computer games; software agents; software packages; Quake II; Quakebot; Soar; artificial intelligence; computer game; decision execution; decision-making engine; general integrated intelligent agents; software agents; Artificial intelligence; Computational modeling; Computer graphics; Computer industry; Computer interfaces; Computer simulation; Games; Humans; Marketing and sales; Rendering (computer graphics);
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/2.933506
Filename :
933506
Link To Document :
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