• DocumentCode
    151545
  • Title

    Synchronized walking cadence for TUG in perturbed environments: Using Earcon or Tacton cues?

  • Author

    Imbeault-Nepton, Thomas ; Otis, Martin J.-D

  • Author_Institution
    L´Odyssee Dominique-Racine High Sch., Chicoutimi, QC, Canada
  • fYear
    2014
  • fDate
    10-11 Oct. 2014
  • Firstpage
    41
  • Lastpage
    46
  • Abstract
    Audio and haptic cueing have proven their usability to assist gait for patients with Parkinson´s disease. These cueings are used when a gait issue is classified in real-time by an artificial intelligent algorithm using wearable IMU signals located at the lower limb. Such gait issue could be freezing of gait (FOG) and Bradykinesia symptoms. This system detects freezing periods and plays a rhythmic pattern such as Tacton or Earcon in haptic or audio respectively. When prior training is done with an appropriate serious game, cueing could help to recover gait cadence and then help to avoid fall. Both types of cueing were used in different research works without prior analysis on the best stimulation to use in a perturbed environment. Since rhythmic auditory sound could be an issue in a real outdoor environment, this paper suggests evaluating rhythmic stimulation cueing with the Time Up and Go clinical assessment test used for mobility evaluation.
  • Keywords
    diseases; medical computing; serious games (computing); Bradykinesia symptoms; Earcon cues; FOG; Parkinson´s disease; TUG; Tacton cues; Time Up and Go clinical assessment test; artificial intelligent algorithm; freezing of gait; freezing periods; gait cadence; haptic cueing; mobility evaluation; outdoor environment; rhythmic auditory sound; rhythmic pattern; rhythmic stimulation cueing; serious game; synchronized walking cadence; wearable IMU signals; Biological control systems; Ear; Glass; Haptic interfaces; Legged locomotion; Parkinson´s disease; Sensors; Parkinson´s disease; cueing; freezing of gait;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic, Audio and Visual Environments and Games (HAVE), 2014 IEEE International Symposium on
  • Conference_Location
    Richardson, TX
  • Print_ISBN
    978-1-4799-5963-1
  • Type

    conf

  • DOI
    10.1109/HAVE.2014.6954329
  • Filename
    6954329