• DocumentCode
    151546
  • Title

    Event-based haptic vibration synthesis using a recursive filter for lower limb prosthetics

  • Author

    Fortin, Pascal ; Otis, Martin J.-D ; Duchaine, Vincent ; Cooperstock, Jeremy R.

  • Author_Institution
    REPARTI Center, Univ. of Quebec at Chicoutimi, Chicoutimi, QC, Canada
  • fYear
    2014
  • fDate
    10-11 Oct. 2014
  • Firstpage
    47
  • Lastpage
    52
  • Abstract
    Providing a safe and rich environment to achieve ambulatory rehabilitation of the elderly, accident victims, or physically impaired patients, has motivated many researchers to develop lower limb prosthetic systems able to transmit physical stimuli at the skin surface. To this end, we propose a novel event-based method of synthesizing the vibratory characteristics of different types of material, such as broken stone, concrete, snow, sand, and earth, during walking, by using automatically generated Infinite Impulse Response (IIR) filters with pseudo-randomized coefficients to ensure a unique vibration at every step. As a first step, theoretical results were obtained by providing a simulated force input signal into the IIR filter´s Real-Time Simulink model. The outcomes proved to be promising and demonstrated that the synthesized signals are highly comparable to the measured material response in both time and frequency domains. A comparison of the signals obtained by the proposed IIR filter approach and a physical model based technique is presented. Finally, this paper presents a new lower limb prosthetic-skin interface with the capabilities of rendering interactions measured at the foot such as vibrations and pressure points.
  • Keywords
    IIR filters; haptic interfaces; medical signal processing; patient rehabilitation; prosthetics; recursive filters; signal synthesis; vibrations; IIR filter real-time Simulink model; ambulatory rehabilitation; automatically generated infinite impulse response filters; event-based haptic vibration synthesis; frequency domain; interaction rendering capabilities; lower limb prosthetic systems; lower limb prosthetic-skin interface; physical model based technique; physical stimuli transmit; pressure points; pseudorandomized coefficients; recursive filter; signal synthesis; simulated force input signal; skin surface; time domain; vibratory characteristics synthesis; Acceleration; Frequency measurement; IIR filters; Legged locomotion; Materials; Prosthetics; Vibrations; haptics; lower limb prosthetic; rehabilitation; vibrotactile; walking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic, Audio and Visual Environments and Games (HAVE), 2014 IEEE International Symposium on
  • Conference_Location
    Richardson, TX
  • Print_ISBN
    978-1-4799-5963-1
  • Type

    conf

  • DOI
    10.1109/HAVE.2014.6954330
  • Filename
    6954330