• DocumentCode
    151548
  • Title

    A toolkit for motion authoring and motor skill learning in serious games

  • Author

    Tadayon, Ramin ; Panchanathan, Sethuraman ; McDaniel, Troy ; Fakhri, Bijan ; Laff, Miles

  • Author_Institution
    Center for Cognitive Ubiquitous Comput., Arizona State Univ., Tempe, AZ, USA
  • fYear
    2014
  • fDate
    10-11 Oct. 2014
  • Firstpage
    59
  • Lastpage
    64
  • Abstract
    Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an “intelligent stick” hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.
  • Keywords
    authoring systems; haptic interfaces; serious games (computing); game design; hardware interface; home therapy; intelligent stick; long-term exercise programs; motion authoring software; motion patterns; motor skill learning; motor skill relearning; serious games; training; Games; Haptic interfaces; Hardware; Prototypes; Software; Vibrations; Visualization; Haptic Game Interfaces; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic, Audio and Visual Environments and Games (HAVE), 2014 IEEE International Symposium on
  • Conference_Location
    Richardson, TX
  • Print_ISBN
    978-1-4799-5963-1
  • Type

    conf

  • DOI
    10.1109/HAVE.2014.6954332
  • Filename
    6954332