DocumentCode
151548
Title
A toolkit for motion authoring and motor skill learning in serious games
Author
Tadayon, Ramin ; Panchanathan, Sethuraman ; McDaniel, Troy ; Fakhri, Bijan ; Laff, Miles
Author_Institution
Center for Cognitive Ubiquitous Comput., Arizona State Univ., Tempe, AZ, USA
fYear
2014
fDate
10-11 Oct. 2014
Firstpage
59
Lastpage
64
Abstract
Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an “intelligent stick” hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.
Keywords
authoring systems; haptic interfaces; serious games (computing); game design; hardware interface; home therapy; intelligent stick; long-term exercise programs; motion authoring software; motion patterns; motor skill learning; motor skill relearning; serious games; training; Games; Haptic interfaces; Hardware; Prototypes; Software; Vibrations; Visualization; Haptic Game Interfaces; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic, Audio and Visual Environments and Games (HAVE), 2014 IEEE International Symposium on
Conference_Location
Richardson, TX
Print_ISBN
978-1-4799-5963-1
Type
conf
DOI
10.1109/HAVE.2014.6954332
Filename
6954332
Link To Document