DocumentCode
151555
Title
Effects of Haptic Data compression on user performance in Collaborative Haptic Virtual Environment
Author
Loi Huynh ; Zadeh, Mehrdad H.
Author_Institution
Dept. of Electr. & Comput. Eng., Kettering Univ., Flint, MI, USA
fYear
2014
fDate
10-11 Oct. 2014
Firstpage
106
Lastpage
111
Abstract
This paper presents an experimental study on the effects of haptic data compression on user performance in a Collaborative Haptic Virtual Environment (CHVE) using a Fitts´ type task. Several compression methods have been implemented, including Position-Based Haptic Data (PBHD) and Position-Force Haptic Data (PFHD), and the Perception Deadband (PD). In this paper, we have also proposed and investigated a velocity-based Position Extrapolation (PE) method to improve the Perception Deadband technique. We have designed and developed a virtual Fitts´ type task for this study. Experiments have been conducted using this task to objectively measure user performance in the CHVE, when the compression methods have been applied to the haptic data. Although, our focus has mostly been on the effects of the compression methods on user performance, associate user perception ratings have also been reported in this paper. Results show that subjects did higher errors when PBHD model were in use, compared to PFDB. In addition, the results show that applying PE method improved the subjects´ perception rating with a small increase in the task error.
Keywords
data compression; extrapolation; haptic interfaces; virtual reality; CHVE; Fitts type task; PBHD; PD; PE; PFHD; collaborative haptic virtual environment; haptic data compression; perception deadband; position-based haptic data; position-force haptic data; subject perception rating; user performance; velocity-based position extrapolation method; Computers; Data compression; Data models; Force; Force feedback; Servers; Collaborative Haptic Virtual Environment (CHVE); Tele-operation; haptic compression technique;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic, Audio and Visual Environments and Games (HAVE), 2014 IEEE International Symposium on
Conference_Location
Richardson, TX
Print_ISBN
978-1-4799-5963-1
Type
conf
DOI
10.1109/HAVE.2014.6954340
Filename
6954340
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