DocumentCode
1515867
Title
Random Phase Textures: Theory and Synthesis
Author
Galerne, Bruno ; Gousseau, Yann ; Morel, Jean-Michel
Author_Institution
CNRS, UniverSud, Cachan, France
Volume
20
Issue
1
fYear
2011
Firstpage
257
Lastpage
267
Abstract
This paper explores the mathematical and algorithmic properties of two sample-based texture models: random phase noise (RPN) and asymptotic discrete spot noise (ADSN). These models permit to synthesize random phase textures. They arguably derive from linearized versions of two early Julesz texture discrimination theories. The ensuing mathematical analysis shows that, contrarily to some statements in the literature, RPN and ADSN are different stochastic processes. Nevertheless, numerous experiments also suggest that the textures obtained by these algorithms from identical samples are perceptually similar. The relevance of this study is enhanced by three technical contributions providing solutions to obstacles that prevented the use of RPN or ADSN to emulate textures. First, RPN and ADSN algorithms are extended to color images. Second, a preprocessing is proposed to avoid artifacts due to the nonperiodicity of real-world texture samples. Finally, the method is extended to synthesize textures with arbitrary size from a given sample.
Keywords
image texture; shot noise; stochastic processes; asymptotic discrete spot noise; random phase noise; random phase textures; stochastic processes; Random phase; shot noise; spot noise; texture synthesis;
fLanguage
English
Journal_Title
Image Processing, IEEE Transactions on
Publisher
ieee
ISSN
1057-7149
Type
jour
DOI
10.1109/TIP.2010.2052822
Filename
5484588
Link To Document