DocumentCode
1518403
Title
Faster ray tracing using adaptive grids
Author
Klimaszewski, Krzysztof S. ; Sederberg, Thomas W.
Author_Institution
Cimetrix, UT, USA
Volume
17
Issue
1
fYear
1997
Firstpage
42
Lastpage
51
Abstract
A new hybrid approach is presented which outperforms the regular grid technique in scenes with highly irregular object distributions by a factor of hundreds, and combined with an area interpolator, by a factor of thousands. Much has been said about scene independence of different acceleration techniques and the alleged superiority of one approach over another. Several theoretical and practical studies conducted in the past have led to the same conclusion: a space partitioning method that allows the fastest rendering of one scene often fails with another. Specialization may be the answer. This has always been pursued, consciously or not, in developing various ray-tracing systems. Despite our new algorithm´s impressive efficiency, we don´t interpret the new method as the fastest ray-tracing scene decomposition possible. This is because our recent groundwork experiments with a derivative method produced in some of the test scenes presented in this article produced timings that were better by approximately 50%
Keywords
interpolation; ray tracing; rendering (computer graphics); software performance evaluation; acceleration techniques; adaptive grids; algorithm efficiency; area interpolator; hybrid approach; irregular object distributions; ray tracing; rendering; scene decomposition; scene independence; space partitioning method; specialization; timings; Clustering algorithms; Layout; Ray tracing; Shape; Vehicles;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.576857
Filename
576857
Link To Document