• DocumentCode
    1518403
  • Title

    Faster ray tracing using adaptive grids

  • Author

    Klimaszewski, Krzysztof S. ; Sederberg, Thomas W.

  • Author_Institution
    Cimetrix, UT, USA
  • Volume
    17
  • Issue
    1
  • fYear
    1997
  • Firstpage
    42
  • Lastpage
    51
  • Abstract
    A new hybrid approach is presented which outperforms the regular grid technique in scenes with highly irregular object distributions by a factor of hundreds, and combined with an area interpolator, by a factor of thousands. Much has been said about scene independence of different acceleration techniques and the alleged superiority of one approach over another. Several theoretical and practical studies conducted in the past have led to the same conclusion: a space partitioning method that allows the fastest rendering of one scene often fails with another. Specialization may be the answer. This has always been pursued, consciously or not, in developing various ray-tracing systems. Despite our new algorithm´s impressive efficiency, we don´t interpret the new method as the fastest ray-tracing scene decomposition possible. This is because our recent groundwork experiments with a derivative method produced in some of the test scenes presented in this article produced timings that were better by approximately 50%
  • Keywords
    interpolation; ray tracing; rendering (computer graphics); software performance evaluation; acceleration techniques; adaptive grids; algorithm efficiency; area interpolator; hybrid approach; irregular object distributions; ray tracing; rendering; scene decomposition; scene independence; space partitioning method; specialization; timings; Clustering algorithms; Layout; Ray tracing; Shape; Vehicles;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.576857
  • Filename
    576857