DocumentCode
1518416
Title
Fast and accurate texture placement
Author
Shirman, Leon ; Kamen, Yakov
Author_Institution
S-MOS Syst., San Jose, CA, USA
Volume
17
Issue
1
fYear
1997
Firstpage
60
Lastpage
66
Abstract
Mapping from parameter space to texture space separates textures from objects, enabling control of textured images without modifying the object or texture. Although conceptually straightforward, γ-mapping turns out to be very useful in practical texture mapping implementation. It logically separates the texture from the object and makes the texture mapping process flexible and easier to use. By modifying the γ-mapping, texture placement on the object is efficiently controlled without modifying either the texture image or the underlying geometry. We concentrate on efficiency issues related to γ-mapping, as well as its practical applications to parametric surfaces
Keywords
computational geometry; computer graphics; image texture; splines (mathematics); surface fitting; γ-mapping; NURBS; geometry; image texture; parameter space; parametric surfaces; texture mapping implementation; texture placement; texture space; Equations; Error analysis; Error correction; Geometry; Interpolation; Mathematical model; Pixel; Spline; Surface reconstruction; Surface topography;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.576859
Filename
576859
Link To Document