• DocumentCode
    1518416
  • Title

    Fast and accurate texture placement

  • Author

    Shirman, Leon ; Kamen, Yakov

  • Author_Institution
    S-MOS Syst., San Jose, CA, USA
  • Volume
    17
  • Issue
    1
  • fYear
    1997
  • Firstpage
    60
  • Lastpage
    66
  • Abstract
    Mapping from parameter space to texture space separates textures from objects, enabling control of textured images without modifying the object or texture. Although conceptually straightforward, γ-mapping turns out to be very useful in practical texture mapping implementation. It logically separates the texture from the object and makes the texture mapping process flexible and easier to use. By modifying the γ-mapping, texture placement on the object is efficiently controlled without modifying either the texture image or the underlying geometry. We concentrate on efficiency issues related to γ-mapping, as well as its practical applications to parametric surfaces
  • Keywords
    computational geometry; computer graphics; image texture; splines (mathematics); surface fitting; γ-mapping; NURBS; geometry; image texture; parameter space; parametric surfaces; texture mapping implementation; texture placement; texture space; Equations; Error analysis; Error correction; Geometry; Interpolation; Mathematical model; Pixel; Spline; Surface reconstruction; Surface topography;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.576859
  • Filename
    576859