DocumentCode
1519704
Title
An Empirical Assessment of Second Life vis-à-vis Chatroom on Media Perceptual Assessment and Actual Task Performance
Author
Tan, Chuan-Hoo ; Sutanto, Juliana ; Phang, Chee Wei
Author_Institution
Dept. of Inf. Syst., City Univ. of Hong Kong, Kowloon, China
Volume
59
Issue
3
fYear
2012
Firstpage
379
Lastpage
390
Abstract
The contribution of media in fostering communications and exchanges of idea is an enduring topic of investigation. However, our review of existing theories on media and human cognition suggests that there remain taunting contradictions in their theoretical assumptions and postulations with regard to computer-mediated communication (CMC) usage. Specifically, the social presence theory postulates that a rich medium could better facilitate the communication activity by promoting a greater “awareness” of the communicating party, which may then lead to better task performance. Yet, a richer medium could also distract an individual´s focus of attention as suggested by the cognitive theory of distraction-conflict. To reconcile these contradicting perspectives, this study conducted an empirical comparison of two CMC tools, i.e., Second Life and online chatroom, in terms of users´ perceptions of the media and their actual task performance in these media. The results suggest that a rich medium, such as Second Life, could lead to better perceptual evaluations of users in terms of telepresence, curiosity arousal, and immersion in media. However, the use of a lean medium, such as chatroom, could lead to better task performance in terms of users´ recall ability, and the quality of ideas generated during the mediated interactions. Implications for research and practice are discussed.
Keywords
Internet; cognitive systems; computer mediated communication; groupware; virtual reality; CMC; Second Life vis-à-vis chatroom; cognitive theory; computer-mediated communication; distraction-conflict; empirical assessment; human cognition; media perceptual assessment; online chatroom; social presence theory; telepresence; Avatars; Educational institutions; Media; Organizations; Second Life; Virtual environments; Visualization; Chatroom; media perceptual assessment; media theory; second life; task performance;
fLanguage
English
Journal_Title
Engineering Management, IEEE Transactions on
Publisher
ieee
ISSN
0018-9391
Type
jour
DOI
10.1109/TEM.2010.2089798
Filename
6202682
Link To Document