• DocumentCode
    1519704
  • Title

    An Empirical Assessment of Second Life vis-à-vis Chatroom on Media Perceptual Assessment and Actual Task Performance

  • Author

    Tan, Chuan-Hoo ; Sutanto, Juliana ; Phang, Chee Wei

  • Author_Institution
    Dept. of Inf. Syst., City Univ. of Hong Kong, Kowloon, China
  • Volume
    59
  • Issue
    3
  • fYear
    2012
  • Firstpage
    379
  • Lastpage
    390
  • Abstract
    The contribution of media in fostering communications and exchanges of idea is an enduring topic of investigation. However, our review of existing theories on media and human cognition suggests that there remain taunting contradictions in their theoretical assumptions and postulations with regard to computer-mediated communication (CMC) usage. Specifically, the social presence theory postulates that a rich medium could better facilitate the communication activity by promoting a greater “awareness” of the communicating party, which may then lead to better task performance. Yet, a richer medium could also distract an individual´s focus of attention as suggested by the cognitive theory of distraction-conflict. To reconcile these contradicting perspectives, this study conducted an empirical comparison of two CMC tools, i.e., Second Life and online chatroom, in terms of users´ perceptions of the media and their actual task performance in these media. The results suggest that a rich medium, such as Second Life, could lead to better perceptual evaluations of users in terms of telepresence, curiosity arousal, and immersion in media. However, the use of a lean medium, such as chatroom, could lead to better task performance in terms of users´ recall ability, and the quality of ideas generated during the mediated interactions. Implications for research and practice are discussed.
  • Keywords
    Internet; cognitive systems; computer mediated communication; groupware; virtual reality; CMC; Second Life vis-à-vis chatroom; cognitive theory; computer-mediated communication; distraction-conflict; empirical assessment; human cognition; media perceptual assessment; online chatroom; social presence theory; telepresence; Avatars; Educational institutions; Media; Organizations; Second Life; Virtual environments; Visualization; Chatroom; media perceptual assessment; media theory; second life; task performance;
  • fLanguage
    English
  • Journal_Title
    Engineering Management, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9391
  • Type

    jour

  • DOI
    10.1109/TEM.2010.2089798
  • Filename
    6202682