DocumentCode :
1521452
Title :
Familiar Concepts, Unfamiliar Territory
Author :
Royer, George
Author_Institution :
Univ. of Texas at Austin, Austin, TX, USA
Volume :
33
Issue :
2
fYear :
2011
Firstpage :
112
Lastpage :
112
Abstract :
The value of a comparative study of the early video game console industry and the development of the PC industry is demonstrated, for example, by an analysis of the differing roles of software in both industries. The function of software in the videogame industry differed greatly from its PC counterpart. Where the IBM PC was designed as an open platform for software development, the programmable videogame console was anything but. Where the unchecked freedom to produce software bolstered the success of the PC, it sounded the death knell for the American console industry.
Keywords :
computer games; entertainment; software engineering; American console industry; IBM PC; PC industry; familiar concepts; software development; unfamiliar territory; video game console industry; Computerindustry; Games; History; Microcomputers; Production facilities; Software; Atari; History of computing; software; videogame; videogame consoles;
fLanguage :
English
Journal_Title :
Annals of the History of Computing, IEEE
Publisher :
ieee
ISSN :
1058-6180
Type :
jour
DOI :
10.1109/MAHC.2011.37
Filename :
5771319
Link To Document :
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