• DocumentCode
    1521452
  • Title

    Familiar Concepts, Unfamiliar Territory

  • Author

    Royer, George

  • Author_Institution
    Univ. of Texas at Austin, Austin, TX, USA
  • Volume
    33
  • Issue
    2
  • fYear
    2011
  • Firstpage
    112
  • Lastpage
    112
  • Abstract
    The value of a comparative study of the early video game console industry and the development of the PC industry is demonstrated, for example, by an analysis of the differing roles of software in both industries. The function of software in the videogame industry differed greatly from its PC counterpart. Where the IBM PC was designed as an open platform for software development, the programmable videogame console was anything but. Where the unchecked freedom to produce software bolstered the success of the PC, it sounded the death knell for the American console industry.
  • Keywords
    computer games; entertainment; software engineering; American console industry; IBM PC; PC industry; familiar concepts; software development; unfamiliar territory; video game console industry; Computerindustry; Games; History; Microcomputers; Production facilities; Software; Atari; History of computing; software; videogame; videogame consoles;
  • fLanguage
    English
  • Journal_Title
    Annals of the History of Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1058-6180
  • Type

    jour

  • DOI
    10.1109/MAHC.2011.37
  • Filename
    5771319