DocumentCode
1521452
Title
Familiar Concepts, Unfamiliar Territory
Author
Royer, George
Author_Institution
Univ. of Texas at Austin, Austin, TX, USA
Volume
33
Issue
2
fYear
2011
Firstpage
112
Lastpage
112
Abstract
The value of a comparative study of the early video game console industry and the development of the PC industry is demonstrated, for example, by an analysis of the differing roles of software in both industries. The function of software in the videogame industry differed greatly from its PC counterpart. Where the IBM PC was designed as an open platform for software development, the programmable videogame console was anything but. Where the unchecked freedom to produce software bolstered the success of the PC, it sounded the death knell for the American console industry.
Keywords
computer games; entertainment; software engineering; American console industry; IBM PC; PC industry; familiar concepts; software development; unfamiliar territory; video game console industry; Computerindustry; Games; History; Microcomputers; Production facilities; Software; Atari; History of computing; software; videogame; videogame consoles;
fLanguage
English
Journal_Title
Annals of the History of Computing, IEEE
Publisher
ieee
ISSN
1058-6180
Type
jour
DOI
10.1109/MAHC.2011.37
Filename
5771319
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