DocumentCode
1522331
Title
Evolutionary computation applied to mesh optimization of a 3-D facial image
Author
Fujiwara, Yoshi ; Sawai, Hidefumi
Author_Institution
Commun. Res. Lab., Minist. of Posts & Telecommun., Kobe, Japan
Volume
3
Issue
2
fYear
1999
fDate
7/1/1999 12:00:00 AM
Firstpage
113
Lastpage
123
Abstract
We apply evolutionary algorithms to the approximation of a three-dimensional image of a human face using a triangular mesh. The problem is how to locate a limited number of node points such that the mesh approximates the facial surface as closely as possible. Two evolutionary algorithms are implemented and compared. The first does selection and reproduction in the population of node points in a single triangulation. The second is a genetic algorithm in which a set of different triangulations is regarded as a population. We expect that such evolutionary computation can be used in other engineering applications which share the same problem of surface approximation
Keywords
computer graphics; genetic algorithms; image reconstruction; mesh generation; 3D facial image; evolutionary computation; facial surface; mesh optimization; surface approximation; triangular mesh; Application software; Computer graphics; Evolutionary computation; Face; Genetic algorithms; Humans; Interpolation; Piecewise linear techniques; Surface reconstruction; Surface topography;
fLanguage
English
Journal_Title
Evolutionary Computation, IEEE Transactions on
Publisher
ieee
ISSN
1089-778X
Type
jour
DOI
10.1109/4235.771165
Filename
771165
Link To Document