• DocumentCode
    152609
  • Title

    Chess playing robotic arm

  • Author

    Atas, M. ; Dogan, Yahya ; Atas, Ssa

  • Author_Institution
    Bilgisayar Muhendisligi Bolumu, Siirt Univ., Siirt, Turkey
  • fYear
    2014
  • fDate
    23-25 April 2014
  • Firstpage
    1171
  • Lastpage
    1174
  • Abstract
    In this study, a chess playing robotic arm system which has 5 degree of freedoms is developed. System comprised with various modules such as; main controller, image processing, machine learning, game engine and motion engine of robotic arm. Image processing unit is triggered only whenever opponent starts to move chessman. Meanwhile, images acquired in a specific time intervals are transmitted to the machine learning unit for classification purpose. After the classification process is taken place, opponent valid move is sent to the game engine as an input in order to generate reasonable output. Generated output is forwarded to the motion engine for positioning the robotic arm. It was observed that, developed system provides an efficient, favorable and immersive experience for player.
  • Keywords
    human computer interaction; learning (artificial intelligence); manipulator kinematics; robot vision; chess playing robotic arm; classification process; game engine; image processing unit; machine learning unit; motion engine; Conferences; Engines; Games; Java; Robot kinematics; Signal processing; artifical intelligence; artificial neural network; game playing; human computer interaction; image processing; robotic arm kinematics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing and Communications Applications Conference (SIU), 2014 22nd
  • Conference_Location
    Trabzon
  • Type

    conf

  • DOI
    10.1109/SIU.2014.6830443
  • Filename
    6830443