DocumentCode :
1528431
Title :
Pay me now or pay me later [computer programming techniques]
Author :
Beichl, I. ; Sullivan, Franklin
Author_Institution :
Lab. of Inf. Technol., Nat. Inst. of Stand. & Technol., Gaithersburg, MD
Volume :
1
Issue :
4
fYear :
1999
Firstpage :
59
Lastpage :
62
Abstract :
A colleague of the authors recently asked for a way to sample from a Poisson distribution to simulate the way metallic flakes cluster in paint. The flakes aren´t distributed uniformly at random throughout the paint binder but form clusters around center points. The number of flakes around a center is distributed like the Poisson distribution. The article presents three ways to sample from the Poisson distribution. We describe the usual method, a faster method that uses some preprocessing, and an even faster method with more preprocessing. The last two methods work with any discrete probability distribution. Depending on how often we need to generate samples, paying extra for a deluxe model of sample generation might be worth it
Keywords :
Poisson distribution; mathematics computing; programming; sampling methods; Poisson distribution sampling; computer programming techniques; discrete probability distribution; metallic flakes; preprocessing; sample generation; Art; Bars; Computational modeling; Distributed computing; NIST; Paints; Probability distribution; Programming; Random number generation; Sorting;
fLanguage :
English
Journal_Title :
Computing in Science & Engineering
Publisher :
ieee
ISSN :
1521-9615
Type :
jour
DOI :
10.1109/5992.774841
Filename :
774841
Link To Document :
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