DocumentCode :
1532444
Title :
Proactive Mediation in Plan-Based Narrative Environments
Author :
Harris, Justin ; Young, R. Michael
Author_Institution :
Red Hat, Raleigh, NC, USA
Volume :
1
Issue :
3
fYear :
2009
Firstpage :
233
Lastpage :
244
Abstract :
In interactive plan-based narrative environments, users´ actions must be monitored to ensure that conditions necessary for the execution of narrative plans are not compromised. In the Zocalo system, management of user actions has been performed on a reactionary basis by a process called mediation. In this paper, we describe an extension to this approach, proactive mediation, which calculates responses to user input in an anticipatory manner. A proactive mediation module accepts as input a plan describing the actions being performed by the user (generated by a plan recognition system) and identifies portions of that plan that jeopardize the causal structure of the overall narrative. Once these portions are identified, proactive mediation generates modifications to the narrative plan structure that avoid the unwanted interaction between user and story. This extension to the original mediation algorithm provides more responses to a user´s actions and generates responses that are tailored to the user´s activity.
Keywords :
interactive systems; Zocalo system; intelligent systems; interactive plan-based narrative environments; proactive mediation module; Games; intelligent systems; interactive computing;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2009.2035610
Filename :
5306119
Link To Document :
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