DocumentCode
1537851
Title
Reducing initial latency in media servers
Author
Chang, Edward ; Garcia-Molina, Hector
Author_Institution
Stanford Univ., CA, USA
Volume
4
Issue
3
fYear
1997
Firstpage
50
Lastpage
61
Abstract
A multimedia server needs to provide high bandwidth and continuous real-time delivery. We present techniques for reducing the initial latency of presentations. This is important in interactive applications such as video games and multimedia document browsing. On-disk partial data replication can significantly reduce initial latency without adversely affecting throughput
Keywords
interactive systems; multimedia computing; network servers; real-time systems; replicated databases; bandwidth; continuous real-time delivery; initial latency reduction; interactive applications; multimedia document browsing; multimedia presentations; multimedia server; on-disk partial data replication; throughput; video games; Delay; Displays; Elevators; Hardware; Multimedia databases; Region 1; Region 2; Tail; Throughput; Videos;
fLanguage
English
Journal_Title
MultiMedia, IEEE
Publisher
ieee
ISSN
1070-986X
Type
jour
DOI
10.1109/93.621582
Filename
621582
Link To Document