DocumentCode :
1539244
Title :
Online games: crafting persistent-state worlds
Author :
Day, Grantley
Volume :
34
Issue :
10
fYear :
2001
fDate :
10/1/2001 12:00:00 AM
Firstpage :
111
Lastpage :
112
Abstract :
Ultima Online created a new type of computer game, one that models a persistent-state world. Unlike traditional games, Ultima Online´s game world, or state, persists indefinitely. Once developers make a persistent-state world live, they never turn it off. People from across the globe connect to these games and play out their favorite fantasies, assured that their monthly subscription fees will pay to keep their characters´ current state up to date from the moment they disconnect until the next time they log on. Still in its infancy, the persistent world genre has so far spawned only a handful of titles and has much room to grow. With the prices of bandwidth and computer hardware falling continually, the lure of delving into a virtual world becomes stronger and the need for more persistent-state worlds becomes increasingly apparent. However, except for EverQuest, no online title has yet become a solid success. Regardless, gamers stand to benefit most as their world grows exponentially with the addition of each virtual universe
Keywords :
computer games; entertainment; online operation; persistent objects; virtual reality; EverQuest; Ultima Online; computer game titles; constantly evolving games; entertainment; online computer games; persistent-state worlds; prices; virtual worlds; Artificial intelligence; Cities and towns; Costs; Toy industry;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/2.955104
Filename :
955104
Link To Document :
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