• DocumentCode
    1544291
  • Title

    A real time particle system for display of ship wakes

  • Author

    Goss, Michael E.

  • Author_Institution
    Texas Univ., Dallas, TX, USA
  • Volume
    10
  • Issue
    3
  • fYear
    1990
  • fDate
    5/1/1990 12:00:00 AM
  • Firstpage
    30
  • Lastpage
    35
  • Abstract
    The particle-system technique is used to model ´fuzzy objects´, i.e. objects not bounded by well-defined, easily visible surfaces. the technique is used to depict, in real time, ship wakes in an air/sea simulation using a high-speed workstation for graphics calculation and display. The system consists of a graphics workstation tied to a compute server (typically a minicomputer, mainframe, or parallel processor, depending on the simulation complexity). The compute server executes the dynamic models associated with the vehicles in the simulation. The position and attitude of each vehicle are periodically transmitted to the graphics workstation, where a rendering of the situation is produced and displayed. Such a system normally runs at a frame redraw rate of 10 frames per second or greater to sustain an illusion of smooth movement. The ship wake phenomenon and its modeling, including some simplifications, are described.<>
  • Keywords
    computer animation; naval engineering; real-time systems; 10 frames per second; Silicon Graphics 4D/60T graphics workstation; air/sea simulation; bow wake; compute server; dynamic models; frame redraw rate; real time particle system; rendering; ship wakes; simplifications; smooth movement; stern wake; visible surfaces; Computational modeling; Concurrent computing; Displays; Graphics; Marine vehicles; Microcomputers; Real time systems; Sea surface; Vehicle dynamics; Workstations;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.55150
  • Filename
    55150