DocumentCode
1544291
Title
A real time particle system for display of ship wakes
Author
Goss, Michael E.
Author_Institution
Texas Univ., Dallas, TX, USA
Volume
10
Issue
3
fYear
1990
fDate
5/1/1990 12:00:00 AM
Firstpage
30
Lastpage
35
Abstract
The particle-system technique is used to model ´fuzzy objects´, i.e. objects not bounded by well-defined, easily visible surfaces. the technique is used to depict, in real time, ship wakes in an air/sea simulation using a high-speed workstation for graphics calculation and display. The system consists of a graphics workstation tied to a compute server (typically a minicomputer, mainframe, or parallel processor, depending on the simulation complexity). The compute server executes the dynamic models associated with the vehicles in the simulation. The position and attitude of each vehicle are periodically transmitted to the graphics workstation, where a rendering of the situation is produced and displayed. Such a system normally runs at a frame redraw rate of 10 frames per second or greater to sustain an illusion of smooth movement. The ship wake phenomenon and its modeling, including some simplifications, are described.<>
Keywords
computer animation; naval engineering; real-time systems; 10 frames per second; Silicon Graphics 4D/60T graphics workstation; air/sea simulation; bow wake; compute server; dynamic models; frame redraw rate; real time particle system; rendering; ship wakes; simplifications; smooth movement; stern wake; visible surfaces; Computational modeling; Concurrent computing; Displays; Graphics; Marine vehicles; Microcomputers; Real time systems; Sea surface; Vehicle dynamics; Workstations;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.55150
Filename
55150
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