Abstract :
3D graphics software is computationally intensive, but the hardware is getting cheaper. Suitable motherboard-bus and graphics card developments are discussed, as are ways of overcoming network-bandwidth limitations. The article then considers applications-games and entertainment, design, presentations, and virtual shopping; one can even make a virtual representation of oneself to try on virtual clothes before ordering them. Finally, the development of standards in formats and in players for distribution is discussed
Keywords :
add-on boards; computer graphic equipment; microcomputer applications; solid modelling; standardisation; system buses; 3D graphics software; CAD; PC; distribution player standards; entertainment; format standards; games; graphics card; motherboard-bus; network-bandwidth limitations; presentations; solid modelling; virtual shopping; Animation; Bandwidth; Bones; Companies; Computer graphics; Geometry; Market research; Silicon; Web server; Workstations;