• DocumentCode
    1547370
  • Title

    3D technology, ready for the PC?

  • Author

    Leavitt, Neal

  • Author_Institution
    Leavitt Commun., CA, USA
  • Volume
    34
  • Issue
    11
  • fYear
    2001
  • fDate
    11/1/2001 12:00:00 AM
  • Firstpage
    17
  • Lastpage
    20
  • Abstract
    3D graphics software is computationally intensive, but the hardware is getting cheaper. Suitable motherboard-bus and graphics card developments are discussed, as are ways of overcoming network-bandwidth limitations. The article then considers applications-games and entertainment, design, presentations, and virtual shopping; one can even make a virtual representation of oneself to try on virtual clothes before ordering them. Finally, the development of standards in formats and in players for distribution is discussed
  • Keywords
    add-on boards; computer graphic equipment; microcomputer applications; solid modelling; standardisation; system buses; 3D graphics software; CAD; PC; distribution player standards; entertainment; format standards; games; graphics card; motherboard-bus; network-bandwidth limitations; presentations; solid modelling; virtual shopping; Animation; Bandwidth; Bones; Companies; Computer graphics; Geometry; Market research; Silicon; Web server; Workstations;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/2.963438
  • Filename
    963438