DocumentCode :
1547370
Title :
3D technology, ready for the PC?
Author :
Leavitt, Neal
Author_Institution :
Leavitt Commun., CA, USA
Volume :
34
Issue :
11
fYear :
2001
fDate :
11/1/2001 12:00:00 AM
Firstpage :
17
Lastpage :
20
Abstract :
3D graphics software is computationally intensive, but the hardware is getting cheaper. Suitable motherboard-bus and graphics card developments are discussed, as are ways of overcoming network-bandwidth limitations. The article then considers applications-games and entertainment, design, presentations, and virtual shopping; one can even make a virtual representation of oneself to try on virtual clothes before ordering them. Finally, the development of standards in formats and in players for distribution is discussed
Keywords :
add-on boards; computer graphic equipment; microcomputer applications; solid modelling; standardisation; system buses; 3D graphics software; CAD; PC; distribution player standards; entertainment; format standards; games; graphics card; motherboard-bus; network-bandwidth limitations; presentations; solid modelling; virtual shopping; Animation; Bandwidth; Bones; Companies; Computer graphics; Geometry; Market research; Silicon; Web server; Workstations;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/2.963438
Filename :
963438
Link To Document :
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