DocumentCode
1549044
Title
Animals with anatomy
Author
Wilhelms, Jane
Author_Institution
California Univ., Santa Cruz, CA, USA
Volume
17
Issue
3
fYear
1997
Firstpage
22
Lastpage
30
Abstract
In general, computer graphics achieves greater realism using methods that simulate the real world rather than ad hoc methods that just appear somewhat realistic. To this end, we need to develop modeling and animation approaches based on anatomical and physiological principles. The method presented in this article models any animal that has a jointed endoskeleton moved by muscles and covered by a flexible skin. This semi-automated method permits user-defined parameters and achieves comfortable interactive speeds on graphics workstations
Keywords
biology computing; computer animation; interactive systems; realistic images; user interfaces; zoology; anatomical principles; animal; animation; computer graphics; flexible skin; graphics workstations; interactive speeds; jointed endoskeleton; modeling; muscles; physiological principles; realistic graphics; user-defined parameters; Anatomy; Animals; Animation; Bones; Computational modeling; Isosurfaces; Joints; Muscles; Skin; Solid modeling;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.586015
Filename
586015
Link To Document