• DocumentCode
    1549044
  • Title

    Animals with anatomy

  • Author

    Wilhelms, Jane

  • Author_Institution
    California Univ., Santa Cruz, CA, USA
  • Volume
    17
  • Issue
    3
  • fYear
    1997
  • Firstpage
    22
  • Lastpage
    30
  • Abstract
    In general, computer graphics achieves greater realism using methods that simulate the real world rather than ad hoc methods that just appear somewhat realistic. To this end, we need to develop modeling and animation approaches based on anatomical and physiological principles. The method presented in this article models any animal that has a jointed endoskeleton moved by muscles and covered by a flexible skin. This semi-automated method permits user-defined parameters and achieves comfortable interactive speeds on graphics workstations
  • Keywords
    biology computing; computer animation; interactive systems; realistic images; user interfaces; zoology; anatomical principles; animal; animation; computer graphics; flexible skin; graphics workstations; interactive speeds; jointed endoskeleton; modeling; muscles; physiological principles; realistic graphics; user-defined parameters; Anatomy; Animals; Animation; Bones; Computational modeling; Isosurfaces; Joints; Muscles; Skin; Solid modeling;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.586015
  • Filename
    586015