Title :
Faking dynamics of ropes and springs
Author_Institution :
Pixar Animation Studios, Richmond, CA, USA
Abstract :
This article presents a method to model flexible linear bodies: ropes, cords, springs, and the like, for animation production. The resulting models can easily be animated in a manner that convincingly fakes dynamic behavior. The models were animated using the keyframe animation system, which provides traditional spline-based control of the models´ animatable parameters
Keywords :
computational geometry; computer animation; splines (mathematics); computer animation; dynamic behavior; flexible linear body modelling; keyframe animation system; rope dynamics; spline; spring dynamics; Animation; Clamps; Computational geometry; Deformable models; Gravity; Modal analysis; Production; Shape control; Solid modeling; Springs;
Journal_Title :
Computer Graphics and Applications, IEEE