• DocumentCode
    1549884
  • Title

    Adaptive virtual environments for neuropsychological assessment in serious games

  • Author

    Parsons, Thomas D. ; Reinebold, James L.

  • Author_Institution
    Univ. of Southern California, Vista, CA, USA
  • Volume
    58
  • Issue
    2
  • fYear
    2012
  • fDate
    5/1/2012 12:00:00 AM
  • Firstpage
    197
  • Lastpage
    204
  • Abstract
    While advances in military relevant simulations provide potential for increasing assessment of Soldier readiness to Return-to-Duty (e.g., following a blast injury), little has been done to develop these simulations into adaptive virtual environments (AVE) for improved neurocognitive and psychophysiological assessment. Adaptive assessments offer the potential for dynamically adapting the difficulty level specific to the patient´s knowledge or ability. We present an iteration of the Virtual Reality for Cognitive Performance and Adaptive Treatment (VRCPAT) that proffers a framework for adapting scenarios in a game engine based upon the user´s neurocognitive (task performance) and psychophysiological (e.g., heart rate, skin response, heart rate, and pupil diameter) states.
  • Keywords
    computer games; digital simulation; military computing; neurophysiology; virtual reality; AVE; VRCPAT; adaptive virtual environments; game engine; military relevant simulations; neurocognitive assessment; neuropsychological assessment; psychophysiological assessment; return-to-duty; serious games; soldier readiness assessment; virtual reality for cognitive performance and adaptive treatment; Feature extraction; Games; Heart rate; Hidden Markov models; Skin; Solid modeling; Virtual environments; Adaptive Virtual Environment; Neuropsychological Assessment; Neuroscience; Psychophysiology;
  • fLanguage
    English
  • Journal_Title
    Consumer Electronics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0098-3063
  • Type

    jour

  • DOI
    10.1109/TCE.2012.6227413
  • Filename
    6227413