DocumentCode
1549884
Title
Adaptive virtual environments for neuropsychological assessment in serious games
Author
Parsons, Thomas D. ; Reinebold, James L.
Author_Institution
Univ. of Southern California, Vista, CA, USA
Volume
58
Issue
2
fYear
2012
fDate
5/1/2012 12:00:00 AM
Firstpage
197
Lastpage
204
Abstract
While advances in military relevant simulations provide potential for increasing assessment of Soldier readiness to Return-to-Duty (e.g., following a blast injury), little has been done to develop these simulations into adaptive virtual environments (AVE) for improved neurocognitive and psychophysiological assessment. Adaptive assessments offer the potential for dynamically adapting the difficulty level specific to the patient´s knowledge or ability. We present an iteration of the Virtual Reality for Cognitive Performance and Adaptive Treatment (VRCPAT) that proffers a framework for adapting scenarios in a game engine based upon the user´s neurocognitive (task performance) and psychophysiological (e.g., heart rate, skin response, heart rate, and pupil diameter) states.
Keywords
computer games; digital simulation; military computing; neurophysiology; virtual reality; AVE; VRCPAT; adaptive virtual environments; game engine; military relevant simulations; neurocognitive assessment; neuropsychological assessment; psychophysiological assessment; return-to-duty; serious games; soldier readiness assessment; virtual reality for cognitive performance and adaptive treatment; Feature extraction; Games; Heart rate; Hidden Markov models; Skin; Solid modeling; Virtual environments; Adaptive Virtual Environment; Neuropsychological Assessment; Neuroscience; Psychophysiology;
fLanguage
English
Journal_Title
Consumer Electronics, IEEE Transactions on
Publisher
ieee
ISSN
0098-3063
Type
jour
DOI
10.1109/TCE.2012.6227413
Filename
6227413
Link To Document