• DocumentCode
    1550609
  • Title

    Hypergrid: Architecture and Protocol for Virtual World Interoperability

  • Author

    Lopes, Cristiano

  • Author_Institution
    Univ. of California, Irvine, CA, USA
  • Volume
    15
  • Issue
    5
  • fYear
    2011
  • Firstpage
    22
  • Lastpage
    29
  • Abstract
    Massive multiuser online (MMO) environments that simulate large virtual spaces for many users have prompted the desire to create an even larger, highly scalable environment in a federated manner. In a federation of virtual environments, users should be able to visit different environments belonging to different authorities while preserving their identity; they should also be able to join a global, federated social network. The Hypergrid is an architecture and protocol for securely decentralizing multiuser virtual environments. It establishes an open federation of multiuser applications that can exchange user agents and assets and can generally interoperate on several basic services.
  • Keywords
    Internet; computer network security; grid computing; multi-agent systems; open systems; protocols; social networking (online); Hypergrid; federated social network; massive multiuser online environment; multiuser virtual environment; protocol; virtual environments; virtual spaces; virtual world interoperability; Computer architecture; Protocols; Second Life; Simulation; Software architecture; Three dimensional displays; Virtual environments; Hypergrid; MMO; architecture; client-server; interoperability; multiuser environment; simulation; virtual worlds;
  • fLanguage
    English
  • Journal_Title
    Internet Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1089-7801
  • Type

    jour

  • DOI
    10.1109/MIC.2011.77
  • Filename
    5871570