DocumentCode :
1550609
Title :
Hypergrid: Architecture and Protocol for Virtual World Interoperability
Author :
Lopes, Cristiano
Author_Institution :
Univ. of California, Irvine, CA, USA
Volume :
15
Issue :
5
fYear :
2011
Firstpage :
22
Lastpage :
29
Abstract :
Massive multiuser online (MMO) environments that simulate large virtual spaces for many users have prompted the desire to create an even larger, highly scalable environment in a federated manner. In a federation of virtual environments, users should be able to visit different environments belonging to different authorities while preserving their identity; they should also be able to join a global, federated social network. The Hypergrid is an architecture and protocol for securely decentralizing multiuser virtual environments. It establishes an open federation of multiuser applications that can exchange user agents and assets and can generally interoperate on several basic services.
Keywords :
Internet; computer network security; grid computing; multi-agent systems; open systems; protocols; social networking (online); Hypergrid; federated social network; massive multiuser online environment; multiuser virtual environment; protocol; virtual environments; virtual spaces; virtual world interoperability; Computer architecture; Protocols; Second Life; Simulation; Software architecture; Three dimensional displays; Virtual environments; Hypergrid; MMO; architecture; client-server; interoperability; multiuser environment; simulation; virtual worlds;
fLanguage :
English
Journal_Title :
Internet Computing, IEEE
Publisher :
ieee
ISSN :
1089-7801
Type :
jour
DOI :
10.1109/MIC.2011.77
Filename :
5871570
Link To Document :
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