DocumentCode
1550609
Title
Hypergrid: Architecture and Protocol for Virtual World Interoperability
Author
Lopes, Cristiano
Author_Institution
Univ. of California, Irvine, CA, USA
Volume
15
Issue
5
fYear
2011
Firstpage
22
Lastpage
29
Abstract
Massive multiuser online (MMO) environments that simulate large virtual spaces for many users have prompted the desire to create an even larger, highly scalable environment in a federated manner. In a federation of virtual environments, users should be able to visit different environments belonging to different authorities while preserving their identity; they should also be able to join a global, federated social network. The Hypergrid is an architecture and protocol for securely decentralizing multiuser virtual environments. It establishes an open federation of multiuser applications that can exchange user agents and assets and can generally interoperate on several basic services.
Keywords
Internet; computer network security; grid computing; multi-agent systems; open systems; protocols; social networking (online); Hypergrid; federated social network; massive multiuser online environment; multiuser virtual environment; protocol; virtual environments; virtual spaces; virtual world interoperability; Computer architecture; Protocols; Second Life; Simulation; Software architecture; Three dimensional displays; Virtual environments; Hypergrid; MMO; architecture; client-server; interoperability; multiuser environment; simulation; virtual worlds;
fLanguage
English
Journal_Title
Internet Computing, IEEE
Publisher
ieee
ISSN
1089-7801
Type
jour
DOI
10.1109/MIC.2011.77
Filename
5871570
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