Title :
Supporting Negotiation Behavior with Haptics-Enabled Human-Computer Interfaces
Author :
Oguz, S. Ozgur ; Kucukyilmaz, Ayse ; Sezgin, Tevfik Metin ; Basdogan, Cagatay
Author_Institution :
Coll. of Eng., Koc Univ., Istanbul, Turkey
Abstract :
An active research goal for human-computer interaction is to allow humans to communicate with computers in an intuitive and natural fashion, especially in real-life interaction scenarios. One approach that has been advocated to achieve this has been to build computer systems with human-like qualities and capabilities. In this paper, we present insight on how human-computer interaction can be enriched by employing the computers with behavioral patterns that naturally appear in human-human negotiation scenarios. For this purpose, we introduce a two-party negotiation game specifically built for studying the effectiveness of haptic and audio-visual cues in conveying negotiation related behaviors. The game is centered around a real-time continuous two-party negotiation scenario based on the existing game-theory and negotiation literature. During the game, humans are confronted with a computer opponent, which can display different behaviors, such as concession, competition, and negotiation. Through a user study, we show that the behaviors that are associated with human negotiation can be incorporated into human-computer interaction, and the addition of haptic cues provides a statistically significant increase in the human-recognition accuracy of machine-displayed behaviors. In addition to aspects of conveying these negotiation-related behaviors, we also focus on and report game-theoretical aspects of the overall interaction experience. In particular, we show that, as reported in the game-theory literature, certain negotiation strategies such as tit-for-tat may generate maximum combined utility for the negotiating parties, providing an excellent balance between the energy spent by the user and the combined utility of the negotiating parties.
Keywords :
game theory; haptic interfaces; human computer interaction; audio-visual cues; behavioral patterns; competition behavior; computer opponent; computer systems; concession behavior; game-theory; haptic cues; haptics-enabled human-computer interfaces; human-computer interaction; human-human negotiation scenarios; human-recognition accuracy; machine-displayed behavior; negotiation behavior; negotiation literature; negotiation related behavior conveyance; real-life interaction scenarios; real-time continuous two-party negotiation scenario; tit-for-tat negotiation strategy; two-party negotiation game; Computational modeling; Computers; Force; Games; Haptic interfaces; Humans; Robots; Human factors; dynamic systems and control; experimentation; haptic I/O; haptic guidance; haptic negotiation.; haptic user interfaces; multimodal systems; performance; virtual environment modeling;
Journal_Title :
Haptics, IEEE Transactions on
DOI :
10.1109/TOH.2012.37