• DocumentCode
    1556864
  • Title

    Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design

  • Author

    Smith, G. ; Whitehead, Jim ; Mateas, M.

  • Author_Institution
    Augmented De sign Lab., Univ. of California Santa Cruz, Santa Cruz, CA, USA
  • Volume
    3
  • Issue
    3
  • fYear
    2011
  • Firstpage
    201
  • Lastpage
    215
  • Abstract
    Tanagra is a mixed-initiative tool for level design, allowing a human and a computer to work together to produce a level for a 2-D platformer. An underlying, reactive level generator ensures that all levels created in the environment are playable, and provides the ability for a human designer to rapidly view many different levels that meet their specifications. The human designer can iteratively refine the level by placing and moving level geometry, as well as through directly manipulating the pacing of the level. This paper presents the design environment, its underlying architecture that integrates reactive planning and numerical constraint solving, and an evaluation of Tanagra´s expressive range.
  • Keywords
    computational geometry; computer games; constraint handling; human computer interaction; software tools; 2D platformer; Tanagra; augmented design; human computer interaction; level geometry; mixed-initiative level design tool; numerical constraint solving; reactive level generator; reactive planning; Computers; Games; Generators; Geometry; Human factors; Planning; Augmented design; constraint programming; games; level design; mixed initiative; procedural content generation; reactive planning;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2011.2159716
  • Filename
    5887401