DocumentCode
1556864
Title
Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design
Author
Smith, G. ; Whitehead, Jim ; Mateas, M.
Author_Institution
Augmented De sign Lab., Univ. of California Santa Cruz, Santa Cruz, CA, USA
Volume
3
Issue
3
fYear
2011
Firstpage
201
Lastpage
215
Abstract
Tanagra is a mixed-initiative tool for level design, allowing a human and a computer to work together to produce a level for a 2-D platformer. An underlying, reactive level generator ensures that all levels created in the environment are playable, and provides the ability for a human designer to rapidly view many different levels that meet their specifications. The human designer can iteratively refine the level by placing and moving level geometry, as well as through directly manipulating the pacing of the level. This paper presents the design environment, its underlying architecture that integrates reactive planning and numerical constraint solving, and an evaluation of Tanagra´s expressive range.
Keywords
computational geometry; computer games; constraint handling; human computer interaction; software tools; 2D platformer; Tanagra; augmented design; human computer interaction; level geometry; mixed-initiative level design tool; numerical constraint solving; reactive level generator; reactive planning; Computers; Games; Generators; Geometry; Human factors; Planning; Augmented design; constraint programming; games; level design; mixed initiative; procedural content generation; reactive planning;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2011.2159716
Filename
5887401
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