DocumentCode
1560221
Title
Virtual bass for home entertainment, multimedia PC, game station and portable audio systems
Author
Gan, Woon S. ; Kuo, Sen M. ; Toh, Chee W.
Author_Institution
Sch. of Electr. & Electron. Eng., Nanyang Technol. Univ., Singapore
Volume
47
Issue
4
fYear
2001
fDate
11/1/2001 12:00:00 AM
Firstpage
787
Lastpage
796
Abstract
In digital audio playback systems for home entertainment, multimedia PC, game station and portable audio devices, there is a strong demand to produce deep bass using small multimedia speakers and earphones, without the need for additional subwoofer or expensive speakers/earphones. This paper describes a technique in synthesizing psycho-acoustic bass over a pair of stereo speakers using the pitch perception theory. This new method of creating a bass effect for the musical signal has been found to be very effective and simple in implementation, without increasing significant cost in many modern digital audio systems. A subjective evaluation is also being performed to validate the virtual bass implementation
Keywords
audio acoustics; audio signal processing; frequency synthesizers; loudspeakers; bass effect; digital audio playback systems; digital audio systems; earphones; game station; home entertainment; multimedia PC; multimedia speakers; musical signal; pitch perception theory; portable audio devices; psycho-acoustic bass; stereo speakers; Acoustic transducers; Audio systems; Costs; Digital signal processing; Frequency; Games; Headphones; Loudspeakers; Multimedia systems; Psychology;
fLanguage
English
Journal_Title
Consumer Electronics, IEEE Transactions on
Publisher
ieee
ISSN
0098-3063
Type
jour
DOI
10.1109/30.982790
Filename
982790
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