DocumentCode :
1561421
Title :
On applying machine learning to develop air combat simulation agents
Author :
Gunsch, Major Gregg ; Mezera, Capt David ; Gordon, Capt Edward
Author_Institution :
Dept. of Electr. & Comput. Eng., US Air Force Inst. of Technol., Wright-Patterson AFB, OH, USA
fYear :
1993
Firstpage :
67
Lastpage :
73
Abstract :
Several approaches for utilizing machine learning technologies towards improving the capabilities of autonomous, simulation-based agents are described. For an autonomous agent to be robust, it must be able to plan its activities, react quickly to unforseen events, and execute planned or modified behaviors to achieve goals. Autonomous agents that exhibit appropriate behavior for simulated air combat, providing intelligent, realistic adversaries and cooperative allies, are under development. Building such agents is not trivial, and the techniques of machine learning hold great promise for extending the capabilites of hand-coded systems. The application of some of these techniques, past successes, and current research directions are described
Keywords :
cooperative systems; digital simulation; learning systems; military computing; simulation; air combat simulation agents; autonomous agent; cooperative systems; machine learning; military computing; Autonomous agents; Computational modeling; Computer simulation; Humans; Intelligent agent; Learning systems; Machine learning; Military aircraft; Military computing; Robustness;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
AI, Simulation, and Planning in High Autonomy Systems, 1993. Integrating Virtual Reality and Model-Based Environments. Proceedings. Fourth Annual Conference
Conference_Location :
Tucson, AZ
Print_ISBN :
0-8186-4020-0
Type :
conf
DOI :
10.1109/AIHAS.1993.410578
Filename :
410578
Link To Document :
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