DocumentCode
1561802
Title
XOBS: A formalism for representing the behavior of virtual objects
Author
Goad, Chris
Author_Institution
SILMA Inc., Portland, OR, USA
fYear
1993
Firstpage
260
Lastpage
266
Abstract
Any successful technology for the construction of complex virtual worlds must be based on an expandable repository of components and a robust technology for assembling these components into progressively more complex objects and subworlds. There are two aspects to virtual world assembly: construction of physical shape and appearance, and construction of behavior. A representation for behavior that fully supports component-based assembly technology is presented. The representation is embodied in a software product which interfaces easily to existing modeling and rendering software
Keywords
object-oriented programming; rendering (computer graphics); software libraries; user interfaces; virtual reality; XOBS; component-based assembly technology; expandable repository; modeling; object oriented programming; rendering software; software product; virtual objects; virtual world assembly; Assembly; Computer languages; Containers; Filling; Graphical user interfaces; Large-scale systems; Modems; Object oriented programming; Robustness; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
AI, Simulation, and Planning in High Autonomy Systems, 1993. Integrating Virtual Reality and Model-Based Environments. Proceedings. Fourth Annual Conference
Conference_Location
Tucson, AZ
Print_ISBN
0-8186-4020-0
Type
conf
DOI
10.1109/AIHAS.1993.410604
Filename
410604
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