DocumentCode
1562267
Title
View synthesis based on texture mapping
Author
Li, Ganbua ; Zhou, Dongxiang ; Liu, Yun-Hui
Author_Institution
Joint Center for Intelligent Sensing & Syst., Nat. Univ. of Defense Technol., Changsha, China
Volume
5
fYear
2004
Firstpage
3911
Abstract
In image-based rendering (IBR) applications, how to effectively and efficiently interpolate two consecutive images is a crucial and difficult problem to rend smooth transition. This paper presents a new and efficient algorithm to synthesize two consecutive images with relatively big scale change but little rotation change. First, the algorithm constructs triangular regions using the Delaunay triangulation. Based on the triangulation, we find a matched convex hull, constructed from the matched corner points, between the two images. According to the convex hull, the algorithm divides the images into the center and the border regions in which different methods are employed to map pixels between the two images. Then, a fast texture-mapping method is used to map pixels in the triangular regions. Experimental results conducted on real images demonstrated that our method could produce superior image-based rendering effect in real-time.
Keywords
image texture; interpolation; mesh generation; real-time systems; rendering (computer graphics); Delaunay triangulation; consecutive image synthesis; image based rendering; image interpolation; image segmentation; image sequences; matched convex hull; pixel mapping; real images; real time systems; texture mapping; triangular regions; view synthesis; Cameras; Image resolution; Image sequences; Industrial training; Intelligent systems; Interpolation; Optical arrays; Pixel; Rendering (computer graphics); Visual effects;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Control and Automation, 2004. WCICA 2004. Fifth World Congress on
Print_ISBN
0-7803-8273-0
Type
conf
DOI
10.1109/WCICA.2004.1342229
Filename
1342229
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