DocumentCode
1562829
Title
Attention: Bits versus Wows
Author
Baldi, Pierre ; Itti, Laurent
Author_Institution
Department of Computer Science, University of California, Irvine, CA 92697. E-mail: pfbaldi@ics.uci.edu
Volume
1
fYear
2005
Abstract
The concept of surprise is central to sensory processing, adaptation and learning, attention, and decision making. Yet, no widely-accepted mathematical theory currently exists to quantitatively characterize surprise elicited by a stimulus or event, for observers that range from single neurons to complex natural or engineered systems. We describe a formal Bayesian definition of surprise that is the only consistent formulation under minimal axiomatic assumptions. Surprise quantifies how data affects a natural or artificial observer, by measuring the difference between posterior and prior beliefs of the observer. Using this framework we measure the extent to which humans direct their gaze towards surprising items while watching television and video games. Humans are strongly attracted to locations of high Bayesian surprise, with 72% of all human gaze shifts directed towards locations more surprising than the average, a figure which rises to 84% when considering only gaze targets simultaneously selected by all subjects. The resulting theory of surprise is applicable across different spatio-temporal scales, modalities, and levels of abstraction.
Keywords
Bayesian methods; Computer science; Decision making; Humans; Information analysis; Layout; Neurons; Psychology; Systems engineering and theory; TV;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks and Brain, 2005. ICNN&B '05. International Conference on
Print_ISBN
0-7803-9422-4
Type
conf
DOI
10.1109/ICNNB.2005.1614548
Filename
1614548
Link To Document