• DocumentCode
    1565079
  • Title

    Exploiting partial visibility in the real-time display of virtual natural environments

  • Author

    Pearce, D. ; Day, A.M.

  • Author_Institution
    Sch. of Inf. Syst., Univ. of East Anglia, Norwich, UK
  • fYear
    2003
  • Firstpage
    66
  • Lastpage
    73
  • Abstract
    With the increasing popularity of virtual environment applications there has been much research into algorithms to efficiently display polygonal databases. Most research has been devoted to developing rendering algorithms for the efficient display of databases containing many large geometric structures, such as those describing indoor and urban environments. However, relatively little work has been devoted to the efficient display of databases containing many small geometric structures (such as those describing natural environments). In this paper, we describe the problems with the current rendering algorithms when rendering complex scenes made of many small rendering primitives, and identify an approach that addresses these problems.
  • Keywords
    real-time systems; rendering (computer graphics); virtual reality; complex scene rendering; geometric structure; indoor environment; natural environment; partial visibility; polygonal database; real-time display; rendering algorithm; rendering primitives; urban environment; virtual natural environments; Application software; Computer displays; Computer graphics; Hardware; Information systems; Layout; Rendering (computer graphics); Runtime; Spatial databases; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theory and Practice of Computer Graphics, 2003. Proceedings
  • Print_ISBN
    0-7695-1942-3
  • Type

    conf

  • DOI
    10.1109/TPCG.2003.1206932
  • Filename
    1206932