DocumentCode
1565079
Title
Exploiting partial visibility in the real-time display of virtual natural environments
Author
Pearce, D. ; Day, A.M.
Author_Institution
Sch. of Inf. Syst., Univ. of East Anglia, Norwich, UK
fYear
2003
Firstpage
66
Lastpage
73
Abstract
With the increasing popularity of virtual environment applications there has been much research into algorithms to efficiently display polygonal databases. Most research has been devoted to developing rendering algorithms for the efficient display of databases containing many large geometric structures, such as those describing indoor and urban environments. However, relatively little work has been devoted to the efficient display of databases containing many small geometric structures (such as those describing natural environments). In this paper, we describe the problems with the current rendering algorithms when rendering complex scenes made of many small rendering primitives, and identify an approach that addresses these problems.
Keywords
real-time systems; rendering (computer graphics); virtual reality; complex scene rendering; geometric structure; indoor environment; natural environment; partial visibility; polygonal database; real-time display; rendering algorithm; rendering primitives; urban environment; virtual natural environments; Application software; Computer displays; Computer graphics; Hardware; Information systems; Layout; Rendering (computer graphics); Runtime; Spatial databases; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Theory and Practice of Computer Graphics, 2003. Proceedings
Print_ISBN
0-7695-1942-3
Type
conf
DOI
10.1109/TPCG.2003.1206932
Filename
1206932
Link To Document